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Dimenshot Demo›Events›Demo Update — A LOT Has Changed
Major update

Demo Update — A LOT Has Changed

Dimenshot Demo · published 5 days ago

All eventsPlayers around this dateRead on Steam

Hey guys, we’ve got something to tell you!

We’ve basically rebuilt the core systems of the game from the ground up.
We read everything you guys write in the Steam reviews, and we’re constantly working on the game based on your feedback.For the new demo:

  • No more slippery movement. Movement should feel much more responsive now.

  • Weapons are now fully consistent and use a rail-based firing system to make shooting and hit feedback feel much better.

  • Abilities have been rebalanced.

  • We’ve done a LOT of polishing to improve the overall game feel.

  • Turkish language support added to the game .

Difficulty & Leaderboards

There are now three difficulty levels: Easy, Medium, and Hard.Leaderboards have also been updated to match the different difficulties.

NO AI. NONE. ZERO.

All of the music and voice acting is 100% HUMAN-MADE.
There isn't a single crumb of placeholder AI left in this game.

NOT. EVEN. A. CRUMB.And honestly, there are still a ton of changes I could list here. We hadn't updated the demo for a while because we were busy developing the game :P, so there's quite a lot that happened behind the scenes.But these are the big ones for now.
Thank you for helping us make Dimenshot better with your feedback!

Join our discord!

— Emir "Iceberg"

More from Dimenshot Demo

Other announcements

All events
Dimenshot DemoGame update9 Sep 2026Minor fixesThe game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entranceNews21 Aug 2026Development Update, Release Date and PlaytestsFirst of all, thank you so much for supporting Dimenshot! We’ve hit 10,000 wishlists , and this milestone truly means the world to us. We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs. A huge shoutout to JONIGHT , who took charge of the game's soundtrack- he did an incredible job, and…In-game event5 Jul 2026Devlog: Progress Update on DimenshotHello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development Status · Medieval Levels: Progress is moving at full speed. · Noir: Final play-testing is…