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Dimenshot Demo›Events›Development Update, Release Date and Playtests
News

Development Update, Release Date and Playtests

Dimenshot Demo · published 21 Aug 2026, 12:07 UTC

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First of all, thank you so much for supporting Dimenshot!
We’ve hit 10,000 wishlists, and this milestone truly means the world to us.

We also have some great news: Early Access is largely complete! Right now, we’re mainly focused on implementing the voice acting and squashing a few minor bugs.

A huge shoutout to JONIGHT, who took charge of the game's soundtrack- he did an incredible job, and we’re confident you're going to love it!

We are actively playtesting the game on our Discord server. If you’d like to join the playtests and help us shape the game, feel free to hop in (it helps us a ton ːPEAKactuallyː ):

https://discord.gg/xFQWZjnMcH

We are currently targeting a release around September. As mentioned, the game is mostly ready, and we’re currently handling administrative and business tasks behind the scenes.

Additionally, a new demo update should be rolling out in a few days. I’ve essentially rewritten almost all of the game’s core systems since the last build, so if you enjoyed the previous demo, I highly recommend jumping back in once the update drops!

Have a great day!

— Emir "Iceberg" Kavak

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Dimenshot DemoGame update9 Sep 2026Minor fixesThe game size has been reduced from 870 MB to 280 MB Text errors in the lore panel have been fixed The issue of starting the game unarmed has been fixed; a weapon pickup location has been added to the first-level entranceMajor update5 Sep 2026Demo Update — A LOT Has ChangedHey guys, we’ve got something to tell you! We’ve basically rebuilt the core systems of the game from the ground up. We read everything you guys write in the Steam reviews , and we’re constantly working on the game based on your feedback. For the new demo: · No more slippery movement. Movement should feel much more responsive now. · Weapons are now fully consistent and use a rail-based firing sy…In-game event5 Jul 2026Devlog: Progress Update on DimenshotHello guys! It has been a while since our last update. We’ve realized that a weekly devlog format isn’t sustainable given our intense development schedule. Moving forward, we will be sharing comprehensive updates every 3-4 weeks to keep you in the loop on our progress and future plans. Current Development Status · Medieval Levels: Progress is moving at full speed. · Noir: Final play-testing is…