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Mecha Tower Defense DemoEvents0.2.8 Demo Build Update
In-game event

0.2.8 Demo Build Update

Mecha Tower Defense Demo · published 30 Aug 2026, 20:00 UTC

All eventsPlayers around this dateRead on Steam

0.2.8 Demo Build Patch Notes

Bugfixes

• Fixed bug from long play sessions that would allow tower names to incorrectly populate on your damage meter summary at the end of a game.

Visuals

• Icon for The Replicator updated

• Icon for Net Launcher updated

• Icon for Golden Archer updated

• Codex updated for enemies and tower previews

• Enemies can be dragged manually left/right instead of automatically spinning 360°

• Enemies now show both their walk and death animations while selected

• Tower preview can be dragged in all directions to see the full tower model

• Fire added to Companion Watchtower Spawn bullets

• Backgrounds for all Tier 1 evolutions updated to be more visually separated per base tower.

SFX

• SFX added for selecting an active tower

• Voiceline pools added for characters (currently only implemented for Teeltrab)

• Selecting character

• Making character active

• Refunding talents

• Starting a game with the character

• Winning the game

• Losing the game

• Tutorial FTE updated to have voicelines to accompany text box

Backend

• Voice mixer channel added

More from Mecha Tower Defense Demo

Other announcements

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In-game event26 Aug 20260.2.7 Demo Build Update0.2.7 Demo Build - Patch Notes Bugfixes · Module quick-pick menu for your Tower Panel now correctly widens to account for scroll view bar so right-most module isn't slightly cut off · Base Tower Building panel fixed so tower cost resets after Teeltrab talent "Extreme Couponer" charges have been spent. · Just a visual bug - it was correctly resetting the price, but UI was not updating until the…