Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Loomsong Chronicle IdleEvents08/25 - Patch Notes Build 0.744
Game update

08/25 - Patch Notes Build 0.744

The Loomsong Chronicle Idle · published 25 Aug 2026, 18:25 UTC

All eventsPlayers around this dateRead on Steam

Build 0.744 Patch Notes
Build 0.744 focuses on expedition stability, less punishing ordinary bosses and hunts, a more usable Workshop, exact item selection, and major quality-of-life improvements for equipped consumables.
Expeditions and Terrain
- Fixed an expedition-loading failure affecting Korr Deepforge Moons when the renderer temporarily failed to expose the approved wind_scoured_basalt terrain texture.
- Added safer terrain-material recovery that resolves the correct approved textures instead of aborting the expedition.
- Verified terrain rendering across all eight expeditions and all four Pinnacle arenas at High, Medium, and Low texture quality.
- The terrain fix does not substitute unrelated textures or change the appearance, layout, or navigation of any map.
Expedition Boss Balance
- Reduced the basic-attack damage of all 24 ordinary expedition bosses by 20%.
- Reduced their ability, projectile, telegraph, periodic, and signature damage by 25%.
- Ordinary enemies remain unchanged.
- Pinnacle bosses remain unchanged.
- Boss health, armor, phases, attack speed, projectiles, affixes, reinforcements, and rewards remain unchanged.
- Party-size and Expedition Modifier scaling still apply normally.
Hunting
- Substantially reduced the health and per-level health growth of all 16 hunt species.
- Level-appropriate hunting gear can now bring down prey in approximately one to three landed hits instead of hunts taking longer than ordinary fights.
- Hunting behavior remains intact: prey still sprint, tire, recover, become wounded, and become crippled.
- Hunt movement speed, fleeing behavior, and navigation were not weakened to disguise the former health problem.
Corpses and Ground Loot
- Unskinned hunt corpses clear after three active expedition minutes.
- Abandoned ordinary ground loot now clears after ten active expedition minutes, reducing long-session clutter and rendering overhead.
- A character or pet actively pursuing an item grants it a renewable fifteen-second claim grace period.
- Items are not removed while a real pickup attempt is still active.
- Tracked Pinnacle rewards never expire and retain their existing mail-recovery protection.
Workshop Disenchant
- Ordinary Disenchant now works with the exact item clicked or dragged from Shared Inventory or Town Stash.
- Removed the ordinary Disenchant enchantment dropdown.
- Destroying an item now teaches every enchantment carried by that item, not only one selected enchantment.
- Enchantments that are already known do not block the operation.
- Higher rolled tiers still upgrade the corresponding learned enchantment tier.
- Items with matching names, icons, bases, and rarities can no longer be confused because the Workshop tracks the exact item and storage position.
- The destructive preview identifies every enchantment that will be learned or is already recorded.
- Clean Extraction remains separate: it preserves the equipment, consumes a Resonant Shard, and allows the player to choose the single enchantment to remove.
Workshop Presentation
- Reordered the Workshop layout so the current workbench, input slots, preview, and confirmation controls appear before the persistent crafting queue.
- Fixed destructive Workshop controls appearing below the visible area at smaller resolutions.
- Verified all five profession pages at 1280x720, 1280x800, and 1920x1080.
- Fixed copied Skill Books being created below their required minimum item level.
- This prevents higher-level copied books, including Ember Nova, from failing when their Workshop job completes.
- Workshop costs, durations, queue capacity, output quantities, and proficiency rewards remain unchanged.
Enchanting
- Enchant no longer uses an ambiguous equipment dropdown or silently selects equipment.
- Click an eligible item in Shared Inventory or Town Stash, or drag that exact item into the Enchant target.
- The target now displays the selected item, storage source, and slot number.
- Clicking the filled target clears it.
- Pets, runes, books, Unique equipment, consumables, and non-equipment items are rejected as Enchant targets.
- Moving, replacing, or changing the selected item invalidates the preview before materials or random rolls are consumed.
- Affix and tier selection still determine the enchantment being applied; they no longer determine which equipment item receives it.
Equipped Consumables
- All equipped consumable and provision stacks can now hold up to 99 items:
- Potions
- Revive Kits
- Lockpicks
- Food
- Drinks
- Matching items can be added directly to an equipped stack without first unequipping it.
- Clicking a consumable prefers an existing matching partial stack before using an empty belt position.
- Items can be dragged directly onto compatible equipped positions.
- Hold Shift while clicking or dragging to choose an exact quantity.
- Shift also allows part of an equipped stack to be returned to Inventory.
- Returning a large food or drink stack can distribute it across multiple compatible Inventory positions after confirming enough space exists.
- Consumables merge only when their identity, quality, and crafted variant match.
- Lockpicks remain restricted to their dedicated lockpick position.
- Revive Kits remain separate from automatic potion behavior.
- Transfers validate capacity before changing either side, preventing partial transfers or lost items when a destination is incompatible or full.
Save Compatibility
- Existing campaigns migrate automatically to save schema 71.
- Existing ground loot receives a fresh full lifetime after migration rather than disappearing immediately.
- Existing hunt health is converted using the same remaining-health percentage, preserving dead, wounded, and skinned states.
- Older equipped consumable stacks remain valid.
- New 99-item equipped stacks save and load exactly.
- No campaign restart is required.
Stability
- Fixed a rare exception caused by the party roster changing during the same tick that a recruit permanently died.
- Party processing now completes against a stable roster snapshot without changing deterministic character order.
- Updated the campaign release check to wait for the company startup presentation before testing campaign loading.

More from The Loomsong Chronicle Idle

Other announcements

All events
The Loomsong ChronicleGame update10 Sep 202609/10 - patch notes - Build .760Builds 0.759–0.760: Grand Pinnacle and Combat Improvements This update introduces Grand Pinnacle: The Eight Gates, adds more variety to expedition starts, expands Player Town previews, and delivers a substantial round of ability, projectile, and save-system fixes. Grand Pinnacle - Added Grand Pinnacle: The Eight Gates, a new level-200 encounter in its own purpose-built arena. - Face all eight e…Community10 Sep 2026Free Demo Launches TodayThe Demo Launches Today, and The Eight Gates Await The Loomsong Chronicle Idle demo launches today on Steam! Build your party, explore, gather, craft, and play through level 25 for free. Your demo save carries straight into the full game, so you can continue without starting over. For full-game players, Grand Pinnacle: The Eight Gates brings all eight Pinnacle bosses into one battle sequence. T…Community8 Sep 2026Week Three: Guns, a New UI, and Four New PinnaclesBuild 0.758 is here! This week brings Pistols and Blaster Rifles, with 24 new equipment pieces, new abilities, and eight Guns Masteries. Four new Ascendant Pinnacle fights await parties led by a level-150 main character. Player Town also has new services for upgrading, rerolling, and tempering equipment. The interface has a new look, and the minimap now includes resource markers and hover detai…