Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Loomsong Chronicle IdleEvents08/21 patch notes - Build 0.741
Game update

08/21 patch notes - Build 0.741

The Loomsong Chronicle Idle · published 22 Aug 2026, 00:13 UTC

All eventsPlayers around this dateRead on Steam

Loomsong Chronicle Idle — Build 0.741 Patch Notes
Build 0.741 introduces the first companion pets, smarter potion use, improved expedition-loss recovery, clearer inventory information, new work animations for every playable character, and several important save and equipment fixes.
Pet Companions
- Added the new Pet system for the main character.
- The main character now has two Pet slots in Party Management.
- Added four obtainable pets:
- Station Dog — Normal
- Station Cat — Normal
- Light-Leather Shepherd — Common
- Light-Leather Spotted Cat — Common
- Every pet receives a permanent randomly generated name.
- Equipped pets follow the main character during expeditions.
- Pets automatically collect ground loot allowed by your Loot Filter.
- Pets do not fight, block movement, draw enemy attention, harvest resources, or interfere with party navigation.
- Pets gain experience whenever they collect loot.
- Pet levels have no cap.
- Pickup speed improves as a pet levels and becomes immediate at level 100 after the pet reaches the item.
- Normal pets provide loot collection without an additional party-stat bonus.
- The Common Light-Leather Shepherd grants increasing maximum Health to the party.
- The Common Light-Leather Spotted Cat grants increasing maximum Mana to the party.
- Pet bonuses continue growing as pets level.
- Pets can drop from ordinary enemies, chests, expedition bosses, Guardians, and Pinnacles.
- Characters who have never found a pet receive milestone protection:
- A Normal pet is delivered through Mail at level 10 if needed.
- A second pet is delivered at level 25 if needed.
- Existing characters already beyond those levels receive any missed milestone pets after loading.
- Selling a milestone pet does not grant another free replacement.
- Pets cannot be destroyed, enchanted, socketed, woven, or treated as ordinary equipment.
- Pets can be sold at the Outfitter after being unequipped.
- Equipped pets now display their individual names above their expedition sprites.
- Pets can be equipped and unequipped by clicking.
- Pets support drag-and-drop between Shared Inventory and either Pet slot.
- Dragging an equipped pet to a specific empty inventory slot places it in that exact slot.
- Unequipping or moving a pet preserves its name, level, experience, rarity, and identity.
- Fixed retained Pet slots sometimes appearing occupied without responding to clicks or drags.
- Fixed replacing a pet occasionally leaving the previous pet’s sprite or name visible.
Pet Bestiary
- Added a dedicated Pets tab to the High Anchorage Bestiary.
- The tab contains complete entries for all four obtainable pets.
- Pet entries show their rarity, loot-collection role, progression bonus, portrait, personality, and lore.
- Normal and Common pet headings use improved colors for readability.
Smart Potion Belt
- Removed the need to configure and apply individual automatic-use thresholds for ordinary potions.
- Belt potions now evaluate their actual effects and use themselves when appropriate.
- Health-restoring potions activate at or below 40% Health.
- Mana-restoring potions activate at or below 40% Mana.
- Stamina-restoring potions activate at or below 40% Stamina.
- Regeneration potions avoid wasting doses while the matching regeneration effect is already active.
- Cleansing potions activate when the character has a harmful status they can remove.
- Defensive potions activate during combat when their matching protection is absent.
- Damage, accuracy, and critical bonuses activate during combat when useful to the character’s current fighting style.
- Multi-effect potions can activate when any important part of the potion is useful.
- Smart potion decisions use a stable priority and consume no more than one dose per character during each evaluation.
- Revive Kits remain reserved for manual revival.
- Lockpicks remain reserved for treasure chests.
- Existing belt contents migrate without losing quantities, quality, or craftsmanship.
Inventory, Stash, Outfitter, and Workshop
- Added direct transfers between Shared Inventory and Town Stash while using the Outfitter.
- Added direct transfers between Shared Inventory and Town Stash while using the Workshop.
- Clicking an item can move it into the other visible storage.
- Dragging supports exact destination slots.
- Shift-drag continues to support stack splitting.
- Incompatible or occupied destination slots refuse the transfer without moving or losing the item.
- Full destinations refuse atomically without altering either storage.
- Town Stash remains available only in High Anchorage.
- Fixed equipped items sometimes remaining visibly present in Shared Inventory after being moved.
- Fixed stale inventory controls reporting that an item no longer existed after it had already been equipped.
- Successful equipment and storage changes now update the affected interface immediately.
- Fixed unequipped belt potions appearing to disappear.
- Belt items now return to an authoritative Shared Inventory slot or compatible stack.
- Exact item identity, quantity, quality, craftsmanship, and variant are preserved during inventory and belt movements.
Item Tooltips
- Compact item tooltips now display item weight.
- Weight appears below the item type or equipment location and before gameplay statistics.
- Stackable items show the total weight of the complete stack.
- Weightless items omit the weight row.
- Singular weights use lb; other values use lbs.
- Weight information now applies consistently to equipment, books, runes, pets, stackable items, and item previews.
Mail Improvements
- The High Anchorage Stash button now displays a small envelope whenever Mail contains unclaimed rewards.
- Opening Mail does not clear the notification.
- Partially claiming Mail does not clear the notification.
- The envelope disappears immediately after the final waiting reward is claimed.
- The notification uses the real Mail contents and cannot become a separate stale unread state.
Expedition Selection
- Added the following warning to the ordinary Expedition description:
Death is permanent for recruits. Be wary.

- Enemy-level selections now remain in place while comparing different expeditions.
- Moving between the Portal page and other High Anchorage services no longer silently resets the selected minimum and maximum levels.
- Selected values are automatically kept inside the legal range for the chosen expedition.
- A different campaign receives its own appropriate default selection.
Expedition HUD
- The expedition modifier display now shows the selected enemy level above Party size.
- Expeditions using one level display Enemy level: 50.
- Expeditions using a range display values such as Enemy levels: 45–55.
- The display reads the level range actually used to generate the expedition.
Party-Wipe Guidance
- Added a dedicated explanation after an ordinary expedition party wipe.
- The message identifies the lost expedition and explains how many recruits were permanently lost.
- It clarifies that the main character survives but suffers the existing experience penalty.
- It recommends recruiting replacements, stocking Health Potions, and learning and equipping useful abilities before returning.
- The message can be dismissed with the button, Enter, or Numpad Enter.
- Normal returns to High Anchorage do not show the wipe message.
- Pinnacle defeats retain their separate protected behavior.
Lost-Recruit Equipment Recovery
- Every carried item or stack belonging to a recruit who dies during an ordinary expedition wipe now has an independent 25% chance to be recovered.
- Recovered belongings are delivered to the Mail category of Town Stash.
- Eligible belongings include:
- Equipped weapons and armor
- Belt equipment
- Rune Board items
- Potion stacks
- Lockpicks
- Food and drink
- Food and drink reserves
- The main character’s belongings are excluded because the main character survives.
- Reserve recruits are excluded because they did not die in the expedition.
- Pinnacle defeats do not use ordinary permanent-death recovery.
- The wipe message reports whether belongings were recovered and directs the player to Mail.
- Recovery is deterministic and does not alter future loot drops.
Relic Drop Correction
- Fixed several Relics incorrectly being eligible to drop at level 1.
- All nine Relic item bases now begin generating at item level 50.
- The level-30 Relic equipment-slot unlock remains unchanged.
- Existing Relics created below the corrected minimum are repaired rather than deleted.
- Repaired Relics preserve their identity, rarity, affixes, roll quality, craftsmanship, and item UID.
- Their level, tier, and inherent values are rebuilt at the correct legal minimum.
- Audited millions of production loot rolls across all eight expeditions to verify that:
- Relics no longer appear below level 50.
- Legal equipment remains broadly represented.
- Magic equipment remains obtainable.
- Relics remain obtainable at their intended levels.
Playable Character Work Animations
- Added dedicated new work animations for all sixteen playable race-and-sex identities.
- Chopping now uses a continuous six-frame directional animation.
- Mining now uses a continuous six-frame directional animation.
- Gathering, chest opening, lockpicking, and loot interaction now use the complete four-frame interaction sequence.
- Skinning now enters a held work pose for the real activity duration and completes the stand-up animation afterward.
- Manual revival now enters a held revival pose for the real channel duration and completes the recovery animation afterward.
- Interrupted or cancelled interactions release from their held pose instead of leaving the character frozen.
- East-facing work animations correctly mirror their West-facing art.
- Animation timing remains visual and does not change gathering speed, revival time, loot authority, or simulation results.
Korr Male Animation Overhaul
- Replaced the complete Korr Male runtime animation set with the approved rebuilt identity.
- Updated:
- Idle
- Walking
- Sitting down
- Resting
- Standing up
- Melee attacks
- Spellcasting
- Ranged attacks
- Taking damage
- Downed state
- Death
- Getting up
- Chopping
- Mining
- Interaction
- The existing Korr Male portrait remains unchanged.
Enchantment Save Repair
- Fixed a serious issue where a highly successful crafted enchantment could prevent a campaign from loading.
- Workshop craftsmanship can legally raise an enchantment above the ordinary natural maximum for its tier.
- The game now preserves the craftsmanship contribution that makes the higher value valid.
- Existing compatible saves with affected enchantments are repaired automatically when loaded.
- Repairs preserve:
- Item UID
- Base item
- Enchantment identity
- Enchantment tier
- Rolled enchantment value
- Item rarity
- Other item progression
- Repaired campaigns continue normally and are saved in the corrected format.
- Fixed an additional older-save migration edge case involving the new Pet Loot Filter category.
Stability and Compatibility
- Existing compatible Steam Cloud campaigns remain supported.
- Pet milestone migration was tested against real lower-level and higher-level campaigns.
- High-enchantment migration was tested through both old-format and current-format save cycles.
- Equipment, Workshop, Mail, Pets, inventory, expedition wipes, and active expeditions were tested through save and reload.

More from The Loomsong Chronicle Idle

Other announcements

All events
The Loomsong ChronicleGame update10 Sep 202609/10 - patch notes - Build .760Builds 0.759–0.760: Grand Pinnacle and Combat Improvements This update introduces Grand Pinnacle: The Eight Gates, adds more variety to expedition starts, expands Player Town previews, and delivers a substantial round of ability, projectile, and save-system fixes. Grand Pinnacle - Added Grand Pinnacle: The Eight Gates, a new level-200 encounter in its own purpose-built arena. - Face all eight e…Community10 Sep 2026Free Demo Launches TodayThe Demo Launches Today, and The Eight Gates Await The Loomsong Chronicle Idle demo launches today on Steam! Build your party, explore, gather, craft, and play through level 25 for free. Your demo save carries straight into the full game, so you can continue without starting over. For full-game players, Grand Pinnacle: The Eight Gates brings all eight Pinnacle bosses into one battle sequence. T…Community8 Sep 2026Week Three: Guns, a New UI, and Four New PinnaclesBuild 0.758 is here! This week brings Pistols and Blaster Rifles, with 24 new equipment pieces, new abilities, and eight Guns Masteries. Four new Ascendant Pinnacle fights await parties led by a level-150 main character. Player Town also has new services for upgrading, rerolling, and tempering equipment. The interface has a new look, and the minimap now includes resource markers and hover detai…