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Home Sweet Gnome PlaytestEventsHotFix 0.03.11
Game update

HotFix 0.03.11

Home Sweet Gnome Playtest · published 13 Aug 2026, 14:05 UTC

All eventsPlayers around this dateRead on Steam

Patch Version 0.03.11


Hello our wonderful players! We have put together a quick update to the game to address some issues that were obvious to anyone who is not blind from working on the game for too long

Targeting Issue


Many have found it difficult to get out of rooms when characters block the door. We have improved the Tutorial related to our Targeting system (use buttons 1 and/or 2 on your keyboard), but we also decided to force the characters to move away from the doors.

Secret Exploration Rewards


Somewhere in the game, there are two special rewards for exploring. We have changed it so that they do not respawn infinitely - instead you only get these once.

Questing HUD


Our QuestHUD will now be activated as soon as the game begins, giving you a short message about where to find your Quests so that you can start to track them.

Lore Book


We had an issue in the Lore-section of the Menu Book where Lore about our Folks could sneak into the section about the Lands, but now they should be properly separate.

Various Language things


In a few places there were typos, strange sentences or words that had fallen out of their textboxes. We fixed SOME of them, but there are surely more...

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Home Sweet Gnome PlaytGame update28 Aug 2026Patch version 0.03.13Patch Notes version 0.03.13 The playtest is now open to the public, meaning there are a whole lot more people that can find strange things in the game. This helps us very much, so by all means keep those issue reports coming! No more overclimbing If you held down the button to move up while walking past a ladder that was below you, Saga started to use the climb animation instead of the walk ani…Home Sweet Gnome PlaytGame update18 Aug 2026Patch Version 0.03.12Patch Version 0.03.12 And we are back, with more fixes for strange scuff! Beds in save files We recently found that when we loaded a save file, the Guest Rooms that had been built previously had forgotten what a bed was. This is a bit of an issue, since our building system requires all rooms to have at least one bed. Three lines of code later, their memory was restored. Tracked Quest in save fi…