Game update

Cloud Save Fixes, Better Performance, and Upgraded Combat!

OxyRail · published · build 24360361

Dear Conductors,

Thank you for your continued support of OxyRail! 🚂🌱

We have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience.

In this update, we have made extensive under-the-hood optimizations to address these issues, while also introducing brand-new hand-crank engine upgrades, combat system improvements, and a better building experience.

We hope this update gives more Conductors a smoother and more stable journey!


☁️ Key Fix: Cloud Save Issue Resolved

We fixed an issue that prevented older cloud saves from being downloaded.

Please note:

✅ Your old saves have not been lost!

After updating the game:

  • Your existing cloud saves will appear normally

  • You do not need to start over

  • No additional action is required

Thank you for your patience and feedback. ❤️


🆕 New Content

⚙️ Complete Upgrade for Hand-Crank Engines of All Levels

We have remade every level of the hand-crank engine so that equipment at each stage feels more distinct.

Upgrades:

Brand-New Models and Textures

  • More noticeable visual differences between levels

  • A stronger sense of equipment progression and clearer upgrade feedback

🚂 Improved Dynamic Rotation Animations

Now:

  • Hand-crank engine animations adjust to the train's actual movement speed

  • The faster the train moves, the more realistic the animation looks

🛠️ Improved Controls

Adjustment:

  • When a hand-crank engine has already reached its maximum level

  • The upgrade prompt will no longer appear when interacting with it

This makes interactions feel more natural.


🛠️ Fixes and Improvements


⚙️ Major Performance Optimizations

This update includes extensive under-the-hood optimizations.

Improvements:

  • Addressed crashes that occurred immediately when launching the game

  • Significantly improved map-level performance

  • Added dynamic switching for rendered models

  • Reduced resource pressure when entering the game

This now effectively reduces:

  • Crashes on startup

  • Gameplay stutters

  • Resource loading pressure

Allowing the game to run stably on a wider range of PCs.


🧠 Object Pool System Optimization

We optimized the game's underlying object management system.

Improvements:

  • Improved the performance of all interactive items

  • Reduced performance costs when large numbers of objects are present

  • Reduced the likelihood of stutters and crashes


🌬️ Easy Mode Experience Adjustments

To give new players a more comfortable exploration experience:

Adjustments:

  • Reduced the oxygen consumption rate in Easy Mode

  • Players now have roughly twice as much time to explore away from the train

Making it easier for new players to get to know the world.


🔨 Building System Improvements

We have further improved the building experience.

Fixes:

  • Fixed an issue where holding the button would not continue building

  • Fixed incorrect building orientation

Improvements:

  • Building animation adjustment:

    • Construction now occurs only after the hammer actually swings

  • When the hammer successfully swings to build:

    • Added an impact sound effect

    • Improved building feedback


🧱 Wall-Mounted Item Placement Improvements

Fix:

  • Fixed placement issues affecting all items that snap to walls

Now:

  • Items snap to walls more easily

  • There is no need to repeatedly fine-tune the angle

Making placement much more convenient.


🚂 Train System Performance Optimizations

We have extensively optimized train-related logic.

Improvements:

  • Inactive buildings on the train no longer take part in rendering or calculations

  • Optimized train movement calculations

  • Reduced the cost of repeated calculations

  • Improved performance during construction

Significantly reducing:

  • Stutters while the train is moving

  • Stutters while building

  • The likelihood of crashes


🚂 Train Operation Logic Improvements

Adjustment:

Conditions for an advanced engine to stop working:

Before:

  • It stopped when there were no players on the train

Now:

  • It stops when there are no living players on the train

This prevents situations where:

  • A player's character dies while they are away

  • The train automatically travels far into the distance

  • Teammates are unable to continue playing


🏹 Enemy Behavior Improvements

🏹 Archer Improvements

Improvements:

  • Adjusted archer shooting logic

  • Fixed an occasional issue that prevented attacks from triggering


🐺🐻 Wolf and Bear Combat System Improvements

We have further improved animal combat logic to make battles fairer.

Now:

🎯 More Accurate Hit Detection

Wolves and bears must:

  • Be properly facing the player

  • Hit the target in the direction of their attack

Only then will the attack deal damage.

If the player:

  • Moves to the side before the attack connects

  • Moves behind the enemy

Then:

✅ The attack will be considered successfully dodged
✅ No damage will be taken


🐻 More Natural Tracking Attacks

Improvements:

  • Wolves and bears will still try to adjust their direction to track the player during an attack

  • But their turning speed is limited

You will no longer see:

❌ Instant turns
❌ Unreasonable U-turn attacks

Making combat respond more naturally to player movement.


🌐 Multiplayer Experience Improvements

We are continuing to improve the co-op experience.

Fixes:

  • Fixed an issue where clients and the host saw different resource quantities

  • Fixed resources no longer respawning after passing through a map for the second time


🐺 Multiplayer Animal Synchronization Improvements

Fixes:

  • Fixed wolves occasionally becoming invisible in multiplayer

  • Fixed killing one wolf sometimes granting loot rewards for multiple wolves

Improvements:

  • Improved client-side model synchronization for wolves and bears

  • Resolved target recognition conflicts when multiple wolves spawn at the same time

  • Each attack now resolves only against the target it actually hits

  • Each animal's death and reward are processed only once

In addition:

  • Reinforced bear spawning logic

  • Improved bear display synchronization

  • Improved the animal loot process

Making multiplayer hunting more stable and fair.


💬 Thank You for Your Support and Feedback

Thank you to every Conductor aboard OxyRail! 🚂🌱

We know stability is extremely important for a game built to grow over the long term.

Every issue reported by players helps us identify where improvements are needed.

We will continue to improve:

⚙️ Game performance
🚂 Train systems
🌍 World exploration
🐺 Combat
🤝 Multiplayer

Our goal is to make OxyRail an even more stable and enjoyable journey.

Thank you for accompanying OxyRail as it keeps moving forward! 🌱🚂

We look forward to traveling toward a more distant future with you!


— The OxyRail Development Team 🚂✨

More from OxyRail

Other announcements

All events
In-game event1 Sep 2026🚂 OxyRail Major Content Update: Beverage Machine, Duck and Goose Farming, Track Obstacles, and Meteor Strikes🚂 OxyRail Major Content Update: Beverage Machine, Duck and Goose Farming, Track Obstacles, and Meteor Strikes Dear conductors: This update adds beverage machines, duck and goose breeding, eight courses of global cuisine, rail obstructions and meteorite attacks. At the same time, we have fixed the problem that may be stuck at 61% when joining an online game, and optimized the game performance,…Game update27 Aug 2026Minor Fixes - Fixed a Few Issues Affecting GameplayFixes 0. Fertilizer System Update -When all plants in a planter are fully grown, the green indicator showing that fertilizer is active will no longer be displayed. -The fertilizer value will be retained until new growing plants appear. 1. Erroneous Popup Fix -Fixed an issue that incorrectly reported that the Steam service could not be initialized. -Both Steam Online Mode and the normal Offline…Game update26 Aug 2026Plant fertilization system, Steam Deck optimization and map detail repairDear train conductors: This update adds a plant fertilization system, and makes many repairs and optimizations for Steam Deck operation, Steam cloud save compatibility, multiplayer tree synchronization, character movement, and open world maps. At the same time, the Bandit Shop has added the function of using oxygen coins to refresh products, and animal fences can now keep food fresh forever. Th…