
Dear conductors:
This update adds beverage machines, duck and goose breeding, eight courses of global cuisine, rail obstructions and meteorite attacks.
At the same time, we have fixed the problem that may be stuck at 61% when joining an online game, and optimized the game performance, map resources, search system, environment details and multi-language character names.
The following is the complete content of this update.
Fixed the problem that when joining an online game, the game might get stuck at 61% and prompt a loading failure.
This adjustment mainly improves the stability of the following situations:
Using Steam Relay connection to join the room
Synchronize a large archive for the first time
There are brief fluctuations in the network status
When the connection is indeed interrupted, the loading process will end faster and the loading page will no longer be stuck for a long time.
The train's food system welcomes a new piece of equipment—the beverage machine.
Players can put plants, fruits, milk, ice cubes and other materials collected during the journey into the beverage machine to prepare different types of drinks.
The beverage machine has four material slots. After placing the four materials that meet the recipe requirements, production can begin.
Default unlocked drinks:
Green tea
Black tea
White tea
The above three drinks can be made without looking for recipes.
As you explore the world, players can also obtain more drink recipes. After dragging the recipe into the learning bar, the corresponding drink can be unlocked.
The new special drinks this time include:
Sunset Fruit Tea
Four Color Mushroom Tea
Honey Cloud Milk
Blue Flower Moonlight Dew
Cactus Jumping Diving
Thriller Juice
The Beaver character has the exclusive drink "Thriller Juice" by default, which can be made directly in the beverage machine without learning the recipe.
Beverage recipes and cooking recipes are now clearly distinguished:
Beverage recipes can only be used in beverage machines
Recipes can only be used on cooking stations
When the recipe is put into the wrong device, a corresponding prompt will be displayed
Others Adjustments:
Beverages do not have star ratings
The beverage recipe list no longer displays stars
All new drinks use unified drinking sound effects
The beverage machine blueprint is located in the lower right corner of the secondary technology
Ducks and geese have now officially joined the chicken coop breeding system.
Breeding rules:
Duck eggs can hatch into ducks
Goose eggs can hatch into geese
Ducks will lay duck eggs regularly
Gooses will lay goose eggs regularly
Chickens, ducks and geese all have the opportunity to lay precious golden eggs and colored eggs
This time we also improved the duck and goose:
Model
Eye performance
Animation
Chicken house status display
The original chicken house and breeding archives are not affected and can continue to be used normally.
The Bandit Shop now sells duck and goose eggs, which can be placed in a chicken coop to hatch.
Eight new special dishes from different regions have been added to the train kitchen:
Bamboo tube rice
Sushi
Curry Minced Pork Custard Pie
Moussaka
Bamboo shoots and duck soup
Provence stew
Bamboo Shoots Roast Beef
French Orange Duck
The following recipes have now been added to Ironbox Exploration Reward:
Bamboo rice
Sushi
Curry Minced Pork Custard Pie
Bamboo Shoots and Duck Soup
Bamboo Shoots Roasted Beef
The following three recipes will not be obtained from ordinary iron boxes and will appear through other special ways in the future:
Moussaka
Provence Stew
French Orange Duck
During the journey, fallen wooden piles may now appear on the rails.
These wooden piles will really block the train's progress, requiring the conductor to get off the train to clean them, or use the train to directly crash them.
Wood pile generation rules:
Wood piles are about 20% Probability of appearing at nodes along the way
No wooden piles will be generated near the player's birth point
No wooden piles will be generated in the initial area occupied by the train
Each wooden pile has 30 Point Durability
When you aim the ax at a wooden stake, you can view its remaining durability.
After using an ax to destroy a wooden pile, the player who completes the felling will receive 20 wood directly.
When the train speed is lower than 8:
The train will be stopped by wooden piles
The impact will damage the floor of the front row of the train
The lower the speed, the less damage the floor will receive
The train cannot continue to move forward before the wooden piles are cleared
After the wooden piles are cleared, the train will slowly accelerate again from a standstill
When the train speed reaches 8 or above:
Can directly crash the wooden pile
The front row of floors will be damaged by impact
After installing the front shovel:
The front shovel can directly crash into wooden piles
It is not limited by ordinary crash speed
Every time it hits a wooden pile, the front shovel will be lost. 150 Point durability
The impact will only damage the front shovel
The front floor will not be damaged at the same time
The wooden piles destroyed by the train will disappear directly and will not drop wood in place.
The feedback when the train hits an obstacle will now change based on the speed and impact location:
The feedback of low-speed impact is lighter
The feedback of high-speed impact is more obvious
When the car body hits the front, the entire train will vibrate
When a single floor hits an obstacle, only the impacted floor will shake
When the front shovel hits, it will only vibrate the front shovel
When the train hits a tree or stone, it will now also produce corresponding collision feedback.
A new meteorite attack event has been added to the open world.
When the event occurs, 4 to 8 burning giant meteorites will randomly fall from the sky, hitting the area near the train from different directions.
Event rules:
The meteorite will make a burning sound before falling
Meteorite The stone belt has obvious flames and smoke
Players can observe and avoid in advance
The meteorite will appear according to the current situation of the train. Limited prediction of the direction of travel
Meteorites will not continue to track the train
The impact point of each meteorite is random. Spread
Meteorites will not all hit the same location
You can avoid most meteorites by driving at high speed. The risk of a crash is higher when you slow down, stop, or react too slowly.
Damage rules:
Each meteorite will cause a total of 100 damage to buildings within the impact range Point damage
The damage will be shared among the buildings within the range
Players who are not sleeping within the impact range will suffer 10 Point damage
Players sleeping on the bed will not be harmed by meteorites
Fix the problem of wrong name display when aiming at the glass floor.
When aiming at a glass floor, "Glass Floor" will now be correctly displayed and the corresponding translation will be displayed based on the player's currently selected language.
Adjust the rainy day display logic on water and underwater.
Now:
After diving underwater, raindrops will no longer be displayed on the screen
When it surfaces on a rainy day, the raindrops will immediately resume display
When the player is in a covered area such as a roof, the raindrops will still be hidden normally
Fixed the issue where the "Move" and "Demolish" options incorrectly appeared when aligning trees.
Trees will now only retain normal felling interactions and will no longer display invalid building operations.
This update further optimizes the game's running performance.
Main adjustments:
Improve the overall frame rate in the open world
Reduce the performance pressure during long-term play
Optimize the operating performance when a large number of resources and objects exist at the same time
Reduce the possibility of crashing in some cases
Improve the stability during map exploration and train driving
When dismantling a wooden front shovel or wooden back shovel, the wooden planks used in construction will now be returned normally.
Fixed the problem that the advanced oxygen tank may contain or retain salt water or contaminated water.
Now:
The advanced oxygen tank only accepts purified water
Saline water cannot be added
Contaminated water cannot be added
Liquids that do not meet the requirements will not be consumed
Abnormal liquids that already exist in the advanced oxygen tank in the old archive will be automatically cleared after the update.
Grassland and default turf can now regenerate the following resources:
Mushrooms
Strange Fruit
Shrub
At the same time, the generation density of these resources has been adjusted to avoid excessive concentration of resources in the same area.
The material refresh mechanism of the cabin cabinet has been adjusted.
Now:
The cabinets that have been searched will be replenished with supplies after one hour
After exiting the game, the refresh time will still be calculated normally
Cabinets that have been displayed as "already searched" in old archives for a long time can be searched again
The search status of cabinets in multiplayer games will be synchronized correctly
Optimize the name display of the five characters in all supported languages.
"Elk" now properly displays as a character name and is no longer translated into a lengthy or unnatural zoological name.
Other character names have also been adjusted, including:
Case format
Legal expression
Character title
Naturality in different languages
Fix the problem of unnatural fit between some tracks and the ground.
After adjustment:
Reduce the hanging track
Reduce the track sinking into the terrain
Improve the visual performance when the train passes through relevant areas
Thank you to every train conductor who boarded "OxyRail".
Whether you are submitting questions, making gameplay suggestions, or sharing your own gaming experiences, your feedback helps us improve the open world, train system, online experience, and survival gameplay.
We will continue to address issues that impact the gameplay experience and add more content to Train Journeys.
If you like "OxyRail" and are willing to share your gaming experience, please feel free to leave a real review on Steam.
Every review and suggestion will help more players understand "OxyRail" and will also help us determine what content needs to be prioritized for optimization and development in the future.
If you encounter problems while playing, or think there are areas for improvement in the game, please let us know through the Steam community.
We will carefully read player feedback and continue to improve the game.
Thank you to every train conductor for accompanying this train to continue moving forward.
Looking forward to sailing into a farther future with you!
——"OxyRail" development team