Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Megastore: Tidy Up TogetherEventsSmoother Progression & Electronics Store News
In-game event

Smoother Progression & Electronics Store News

Megastore: Tidy Up Together · published 12 Sep 2026, 12:12 UTC · build 25270561

All eventsPlayers around this dateRead on Steam

Hey everyone! 👋

Update 1.0.6 is here! This update brings a reworked skill progression system, smoother product interactions, and fixes for skill hotkeys and item pickups. We also have an update on our upcoming Electronics Store map!

⭐ Reworked Skill Progression

We asked our Discord community whether they’d prefer smoother skill point progression, and 86% voted in favour! So we got straight to work on this rework.

You now earn XP whenever you place a product on the correct shelf, instead of waiting to complete three shelves to earn a skill point.

  • 75% of each shelf’s XP is distributed across its products as you place them.

  • The remaining 25% is awarded when you complete the shelf.

  • Total available XP is unchanged: three fully stocked shelves still provide one level’s worth of XP and one skill point. You simply receive some of that progress earlier!

Many of you mentioned that progression felt slow on maps like Supermarket, where products are scattered, and you often place whatever you find rather than focus on finishing individual shelves. This change rewards that gradual progress while keeping shelf completion valuable.

Existing saves are supported! When you load your save, XP from products already placed on unfinished shelves will be credited automatically, along with any skill points earned from that progress.

✋ Smoother Product Interactions

  • Removed the speed restriction that disabled interaction with moving products. This could leave some products unresponsive on escalators or after another player threw them.

  • You can now throw products to each other and catch them in mid-air!

  • Removed additional interaction checks in co-op that could delay or block picking up products.

🔧 Fixes & Controls

  • Fixed energy drinks sometimes being impossible to pick up from the floor.

  • Fixed inconsistent skill ordering in the skill bar and issues with custom skill hotkey assignments.

  • Skills in the skill bar now follow the same fixed order as the active skills in the Tab menu, so your assigned hotkeys consistently activate the corresponding skills.

👀 Electronics Store - A Little More Time in the Workshop

As you know, we’ve also been working on our next map, Electronics Store. It isn’t quite ready yet, and we wanted to give you an update on where things stand.

In terms of the work going into it, this almost feels like building a whole new little game! As shared in our previous announcement, we’re aiming for over 4,000 objects to tidy up, with no products, shelves, or other assets reused from the existing maps. We currently expect the update to be around 1–2 GB to download.

Choosing the products and getting all those details right takes time. Sometimes I find myself spending hours just working on the colours of a kettle! Those little details add up, but we want this store to feel fresh and full of variety.

Our current plan is to finish playtesting this weekend and release the Electronics Store early next week. We’re putting the finishing touches on it and looking forward to getting it into your hands!

💭 What Do You Think About Reshuffling Maps?

We’ve been thinking about a feature for after our fourth map is released: the ability to reshuffle products on existing maps, with difficulty options that control how widely they’re scattered.

For example, an easier shuffle could keep products of the same type within a smaller area, while a harder shuffle could spread them across the store. How close matching products stay together, and how likely they are to end up further away, could make a big difference to the challenge.

This could make some of the trickier achievements more approachable and give you fresh arrangements to play again and again while we work towards the Level Editor. It’s still an idea we’re exploring, and we’d love to hear what you think!

Would you enjoy this feature? How would you like reshuffling and difficulty options to work? Share your thoughts and creative ideas in the Steam discussions or in the comments below!

We initially planned to release Update 1.0.6 yesterday, but a few last-minute fixes pushed it back a little. Sorry for the delay in getting this announcement out, too.

If you’re enjoying the game, please consider leaving a Steam review. It’s one of the best ways to support us!

Thank you for your patience and continued support. We’re working at full speed; stay tuned, and happy tidying! 💛

More from Megastore: Tidy Up Together

Other announcements

All events
In-game event9 Sep 2026Electronics Store Sneak Peek + QoL Improvements & Fixes!Hey everyone! 👋 Update 1.0.5 is here , bringing more fixes and some of your requested quality-of-life improvements. We also have a sneak peek at our next map to share! We’re keeping a close eye on your feedback and using it to improve the little things that get in the way of enjoying the game. As always, we’ll keep working through your requests, fixing issues, and making tidying up feel smooth…Game update6 Sep 2026Layout & Camera ImprovementsHi everyone! This small patch brings a tidier toy layout, more precise shelf targeting, and smoother camera movement. · Updated the Educational Toys sections in both the Toy Store and the toy department of the Megastore to keep all Educational Toys together. This change applies to both existing and new saves. · Adjusted shelf interaction areas throughout the game to prevent accidental targeting…In-game event4 Sep 2026Performance, Stability & QoL UpdateHi everyone, Hotfix 1.0.3 is now live! This update focuses primarily on performance, stability, achievement tracking, and improvements based directly on your reports. Performance and Stability · Added further performance optimizations across the entire game. These include RAM, VRAM, and build size optimizations, so the game should now run much more smoothly. · Removed several sources of excessi…