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Order AutomaticaEventsHigher Speeds & Higher Numbers
In-game event

Higher Speeds & Higher Numbers

Order Automatica · published 11 Sep 2026, 18:24 UTC · build 25258801

All eventsPlayers around this dateRead on Steam

Three whole days for an update!! I know, ridiculous, but I went to Seattle to meet with my mysterious Polish publishers on Tuesday (jk we've met before 👽). It was fun - Seattle is beautiful : )

In this new build are mainly 2 things:

  • There is now a speed up button always visible on the top right of the screen during gameplay. This is to address a problem that people were having where synergies were taking a long time to resolve during the preparation phase. There are hotkeys for this problem (0 on keyboard or pressing right stick on controller), and those remain, but now it's a bit more obvious. I'd still like to do something more to limit the time it takes for runaway synergies to resolve, but it's slightly complicated. Hopefully this is a good stopgap for now. If you run into a synergy that appears to be truly endless, and can post a screenshot, that would be helpful : )

  • Some people have been creating some truly unhinged builds, and found that the highest attack/defense could be was 2,147,483,647. Truly unacceptable. It is now moved to a maximum of 9,223,372,036,854,775,807. I am truly sorry for this oversight 😅

Thanks for playing!

~ Mickey

More from Order Automatica

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Order AutomaticaGame update13 Sep 20261.00.23 - Hotfix and UpdateHotfix a problem for saving overkill numbers · Better display for really high number · True cap for attack and defenseOrder AutomaticaGame update11 Sep 20261.00.22Adds an increase-game-speed button to top right of screen so that speedup is more obviously available during shop phase, updates icons of battle speed buttons · Increases max attack/health from a mere 2,147,483,647 to a much more reasonable 9,223,372,036,854,775,807In-game event6 Sep 2026More lil' fixes! Patch to version 1.00.20Another day another patch 😅 Hehe - overall people don't seem to be running into anything terrible, but I'm doing my best to prioritize any run stopping bugs or really annoying stuff. Here's what I fixed in the latest: · positive cell effects that copy highest unit's attack or defense buff in one go instead of one by one (it was taking people minutes to buff some of their units this way. sorry…