Order Automatica
Playing now
41−3 vs. yesterday
66%of peak
All-time peak
625 Sep 2026
Playing now
41−3 vs. yesterday
All-time peak
625 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix #1 - 1.00.19 Very smol first hotfix to fix a run stopping bug in the extreme end game 👽 | — | |
| Community | Order Automatica is OUT NOW! 🎉 TL;DR · Order Automatica is OUT NOW! · A tactical roguelite autobattler played on a tiny 3×3 grid - or, as we like to call it, chess with demons . · Available on PC, PlayStation 4 & 5, Xbox One & Series1X|S, Nintendo Switch, iOS and Android . · $5.99 , with 20% off at launch . · Created by Mickey Sanchez / New Beings as a solo project that started around four years ago. · We first met Mickey an… | — | |
| Community | Order Automatica is expanding in Asia! Hey everyone! With the launch of Order Automatica just around the corner, we have one more piece of news we're really excited to share. We're teaming up with Comma 49 ( to bring Order Automatica closer to players across Asia! More languages. More players. More demons. 👹 One of the first results of this partnership is something many of you have already been asking about: Order Automatica will n… | — | |
| Community | The Ritual Is Ready! Mickey here : ) Order Automatica first started about 4 years ago when I had a random idea that got me excited enough to whip up a quick prototype: What if Super Auto Pets, but on a grid? It's pretty comical saying this now because it seems so simple, but at the time I was enamored with SAP and coming off a bigger group project. I wanted to see if I could make a game all by myself! I started by… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| Community | What Happens Between Battles? The Core Loop of Order Automatica In Order Automatica, every battle is only one part of the ritual. Before your units clash, you have a chance to prepare. After the battle, you return to that preparation phase and use what you have learned to make your team stronger. The game is built around two repeating phases: preparation and battle . Prepare Your Team The first phase is where you make your decisions. During the preparation… | — |
| Community | Order Automatica launches September 4! Hey everyone! We can finally say it. Order Automatica launches on September 4, 2026. And when we say launches, we mean pretty much everywhere: Steam • PlayStation 4 & 5 • Xbox One & Xbox Series X|S • Nintendo Switch • iOS • Android All on the same day. For a game that started as a small, deeply personal project built around a tiny 3×3 board, reaching this point feels pretty special. And you can… | — |
| Community | How Much Content Awaits You in Order Automatica? One question we often see is: "How much content is actually in the game?" Since Order Automatica is all about discovering new synergies and strategies, we wanted to give you a quick overview of what you can expect as you progress. 20 Player Units, 17 Enemy Units Units are the heart of the game. There are 20 player units to unlock and 17 unique enemy units to face. Every Degree introduces at lea… | — |
| Community | How Pixel Art Shapes Order Automatica From the very beginning, one of our main goals with Order Automatica was that everything feels instantly readable. When you’re juggling rituals, placement, and choices, we wanted the game to communicate clearly what’s going on - and pixel art turned out to be the perfect tool for that. Early on, a few artists helped lay the foundation for the visual style, creating character sprites and UI elem… | — |
| Community | Canonical Rituals: Designing Asymmetrical Challenges When I first started working on Order Automatica, Canonical Rituals wasn’t meant to be the “main” mode. It kind of became that by accident. Originally, the plan was simpler - you and the enemy would follow the same rules. Same systems. Same drafting. Same preparation phase. A fair fight. But while prototyping, I tried something different: what if the enemies didn’t play by your rules? That’s wh… | — |
| News | Demo Update - Animations, Controller Support & More! Hello everyone! We’ve just updated the demo for Order Automatica with a bunch of improvements, polish, and one highly requested feature - full controller support! 🎮 This update focuses mainly on making the game feel smoother, more responsive, and more alive during battles. ✨ What’s New? 🎮 Full Controller Support You can now play the entire demo using a controller. Menus, combat preparation, n… | — |
| Community | 🕯️ Order Automatica joins Steam Deck Builder Fest We’re excited to be part of the Steam Deck Builder Fest — and we brought something… a little different. Order Automatica is our take on a deckbuilder — but without cards. Instead, everything happens on a 3×3 ritual grid , where every decision matters and every mistake can spiral out of control. 🔥 What makes it different? · Build your run on a 9-tile grid instead of a deck · Stack curses, indul… | — |
| Community | 🎮 Order Automatica is coming to PAX East! We’re heading to Boston for PAX East 2026 (March 26–29) - and Order Automatica will be there! If you’re attending, come visit us at Booth #15078 and be among the first to play a brand-new build of the game. We’ve been working on improvements, balance, and new tweaks - and we’d love to hear what you think. 🎮 What’s waiting for you: • A fresh, updated build of Order Automatica • Hands-on time wi… | — |
| Community | The 3x3 Grid and Why Placement Matters One of the first big questions when we were making Order Automatica was simple: how big should the battlefield actually be? The answer we landed on might surprise you: a tiny 3x3 grid. That’s it. Nine squares. But don’t let the size fool you - this little battlefield is where a lot of the game’s depth lives. Small Grid, Big Decisions At first glance, a 3x3 grid seems limiting. But that’s exactl… | — |
| Community | Indulgences & Curses Hello there! In this update, we’re introducing two systems that will shape every run of Order Automatica: Indulgences and Curses. They’re both persistent modifiers, but one is a blessing… and the other is very much not. Together, they push you into new strategies, force constant adaptation, and make each grid feel a little different every time. Indulgences - Blessings for the Faithful (That’s Y… | — |
| Community | We’re heading to WePlay Expo 2025 in Shanghai! We’re excited to share that our team will be attending WePlay Expo 2025 for the very first time. From November 22–24 , you’ll find us on the show floor in Shanghai, presenting our upcoming titles to players, creators, media, and partners from across Asia. Our base of operations will be Booth B12 , where we’ll be showcasing three games that highlight what we’ve been building this year: 🎮 Order… | — |
| Community | The Discovery of Order Automatica When the excavation team reached the lowest chamber of the ruins, they were expecting pottery shards, maybe a few fragments of tablets - not this. A board. A perfect 3x3 grid, carved into obsidian. Symbols etched in gold. Faint traces of dried wax. At first, we thought it was a ritual, maybe some form of forgotten divination - something between numerology and chess. But the deeper we looked, th… | — |
| In-game event | Exciting New Updates: Fresh Mechanics, New Features, and Game Progress Hey everyone, Another week, another update... but this time it’s a really big one! There’s a lot of new stuff here: new units, items, indulgences, the addition of curses, and yet another update to the artwork by my new collaborator, Mr. Peckinczyk. As we mentioned before, many of these updates became possible because I had the chance to showcase the game at MIX and PAX West (two big gaming even… | 19779900 |
| Community | Exciting news! Hi Everyone! Today marks a special day in the development of Order Automatica, as I can finally announce that my game has gained a publisher - better. publishing! To celebrate this, we’ve launched a PAX-exclusive demo that will be available until September 7th . The team (previously as better. gaming agency) has been already helping me for a couple of weeks and you can see the results on my Ste… | — |
| Community | Order Automatica at PAX West & The MIX + Exclusive Demo! Hello there! Big news – Order Automatica will be at PAX West (August 29 – September 1, 2025) ! 🎉 Even better: during the show there will be an exclusive, time-limited demo , available only for PAX. Don’t miss your chance to be among the very first to try out new mechanics and features! Here's where you can find me (Games from Poland Area): That’s not all – Order Automatica also part of The MIX… | — |
| Community | Demo Update - 0.9.4 - August 18, 2024 Order Automatica has been selected to be a part of the Seattle Indies Expo IRL event. I've done some updates in preparation. This demo build is the build I'll be showing at the event. Enjoy! | — |
| In-game event | Demo Update - March 16, 2024 - Version 0.9.1 Just like the headline says, there's a new demo! It's a huge update from the previous demo, most notably with a big art update, but also lots of balancing changes and bugfixes. Thanks for playing : ) | — |
| Community | Demo Version 0.8.4 Hi all, This update is pretty big, and I'm quite excited by it. TL;DR: You can move units and items around in ways you couldn't before. For example: you can move a unit from your grid back into the hold spot. Maybe if you give that unit in the hold spot a "when held between battles" distillation, it will work?! What I'm saying is, it opens up a lot of weird strategies. Full patch notes: 🦾 Enem… | — |
| Community | New Demo Version! Hi all! I just uploaded a new version of the demo with some big mechanical updates. The biggest change is that now units will trade damage during attacks. This makes the game a lot faster in a good way I think. Second is the introduction of cell effects. These are buffs and debuffs that happen to units in specific cells. This makes the arrangement and positioning of your grid even more strategi… | — |
| Community | Demo Release! Happy to say that the demo for Order Automatica is now live! Thank you to all the playtesters and collaborators who helped get the game to where it is, I really appreciate it! I'm continuing to try and improve the game, so I'd be more than happy to hear you feedback here: All the best, Mickey | — |
| Game update | 0.7.6 Update For Playtest A bunch of updates to the playtest version of the game, which is open to anyone who signs up: 📙 Small story revisions and sketches for stories 1-1 through 1-3 👁️ New rank unlocked message and demo specific % complete 📖 Adds a wiki page for indulgences 🪧Adds different messages for demo version 🐛 No longer allows dying units to be included in combining into levelled unit 🐛 Fixes bug with un… | — |
| Community | Steam playtest is now open Today I've opened the up the Steam playtest for Order Automatica ! I'm working towards creating a demo, but as an initial offering I've opened up the playtest to anyone who signs up. The playtest version has what I hope to have in the demo + a little bit more. Feedback is always appreciated! Best, Mickey | — |
| Community | Development Update! - February 2023 Hi all! I just wanted to take a second to share with you what's going on in development. First of all, we got some really amazing capsule art from the artist Steven Hancher. Not only does this help us get attention for the game, but the process really helped us think about the vibe and story of the game. Check it out: Secondly, we've been doing a big overhaul to the in-game visuals, which is be… | — |