Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Space Engineers 2EventsSpace Engineers 2 Dev Diary: September 10, 2026
Community

Space Engineers 2 Dev Diary: September 10, 2026

Space Engineers 2 · published 10 Sep 2026, 10:55 UTC

All eventsPlayers around this dateRead on Steam

Lighting Changes


We are continuing to tune the lighting in Space Engineers 2. One important change is that we can now use separate lighting settings for planetary environments and for space. This means we can push the look of planets further without changing how the game looks once you leave the atmosphere.

For planets, we are experimenting with stronger saturation and contrast to make vegetation, terrain, rocks, and distant landscape features easier to read. The goal is not to make the game artificially colorful, but to get more definition between the different parts of the environment while keeping the realistic direction we want for Space Engineers 2.

Here you can see some before and after comparisons from our current work. This is still being tuned, but I think separating planetary and space lighting gives us much better control over both environments.

Ore Visual Overhaul

We are also revisiting how ores look in the terrain. Iron, Nickel, Silicon, Cobalt, and Copper are all being refined so they are easier to recognize visually when you encounter them.

The main thing we are working on right now is their color identity. We are increasing and adjusting saturation so each ore has a more distinct appearance instead of different deposits blending together too easily. I want experienced players to eventually recognize an ore from its appearance at a glance, without having to stop and inspect every patch of terrain.

This is a relatively small visual change compared to some of the larger systems we are working on, but for me it is an important usability detail. Mining is something you will do constantly, so the materials themselves should become familiar and recognizable parts of the world.

Cobalt


Copper


Iron


Nickel


Silicon


Space Engineers 1: Warfare 3 Revealed!


Warfare 3 is one of the most significant combat updates we have ever made for Space Engineers.

Watch on YouTube
Guided missiles and heavy torpedoes. Countermeasure flares. EMP weaponry capable of knocking entire grids offline. Jump Detection that can turn an escape into a pursuit. Warfare 3 is not just adding more firepower - it is changing how battles are fought, defended, and engineered!

All of this and more is coming in the free game update, and you can wishlist the Warfare 3 Pack on Steam right now!

https://store.steampowered.com/app/5070970/Space_Engineers__Warfare_3_Pack/

Full Dev Diary: https://blog.marekrosa.org/2026/09/mareks-dev-diary-september-10-2026/

🛠️ Feedback & Support - https://support.keenswh.com/
🗺️ Roadmap: https://2.spaceengineersgame.com/roadmap-2/#current
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/

More from Space Engineers 2

Other announcements

All events
Community3 Sep 2026Space Engineers 2 Dev Diary: September 3, 2026Competition Results Livestream Please join us Friday, September 4th, for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream! Celebrate the creativity of the Space Engineers 1 & 2 communities with us and watch the best mechanical engineering videos from both games! 📅 Friday, September 4th, 5 PM UTC Livestream: 🛰️ Twitch: 🛰️ YouTube: We are tuning NPC behavior more a…In-game event1 Sep 2026Space Engineers 2 AMD Driver IssuesUpdate 28/08/2026: Hotfix 2.4.0.95 has been released - Added Unstable AMD GPU driver detection. Thank you for helping us make the game better! ➡️ Changelog: 🛠️ Support Portal: 🛰️ Discord: For Engineers using the latest AMD drivers: We are currently investigating an issue affecting Space Engineers 2 with the latest AMD driver version. At this point, we do not yet know whether the cause is in t…In-game event27 Aug 2026Space Engineers 2: Hotfix 2.4.0.93Hotfix 2.4.0.93 has been released! · ➡️ Changelog: · 🛠️ Support Portal: · 🛰️ Discord: Stability · Fixed a crash on AMD Radeon RX 9000 series cards with driver 26.8.1 · Fixed a crash while streaming textures · Fixed a crash on graphics device failure under low memory · Fixed a crash caused by vegetation data when loading into a world · Fixed a crash when deleting a save from the Load Game scre…