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Horse Racing Manager›Events›[0.9.10.1] - 2026-09-01
Game update

[0.9.10.1] - 2026-09-01

Horse Racing Manager · published 8 days ago

All eventsPlayers around this dateRead on Steam

Added
- In race preview, now have optional mode to show formbook like in real life instead of the table
- You can now show race times in five different ways for both harness and flat: final time, per KM, per km drop minute, per mile, per mile drop minute. Especially the per km/per mile help with comparing times between horses over distances. The drop minute is quite a standard way to show these times so instead of say 1'07.5 just show 07.5
- Black type stat added to appropriate screens
- Insights feature added to scouting page where you can compare horses on a large scale with a scatter plot, you can also drag over many horses and use the context menu as in data tables
- Comparison tool added to scouting, you can also select horses in a table with the context menu to quickly compare a group of horses
- There is now a monthly scouting decay

Improved
- More scouting threshold options for scouting assignments
- Performance work on bigger worlds
- The race preview also shows per SMILE the best times a horse has had
- Contract tab in breeding is now more efficient in massive worlds
- Stake races pulled out from the low grade races options in the custom schedule options to their own category
- In trials the reference times are now in a table so that you can copy them easily to a spreadsheet
- If you click a horse when the reference times are open, you can see how that horse compares
- Player can now bump auction assignments, and won't get "auction full" messages
- After doing a universal trade, you now get back to where you were instead of going home
- Rating compression method for the top ratings, making top ratings around 140
- Unify the settings text label sizes to use the theme system for a more uniform look
- Settings now have a "knowledge" category that groups all knowledge related settings
- Setting categories are now alfabethical
- Game now starts with the world less scouted
- Styled the import/export panels a bit nicer
- Scaling horse value down for extreme earnings at a young age, for imported horses and older horses the valuation model still needs some work
- In UI clarify the seller wanting more for more clear UX, and now also offering less for your horses based on your standing
- Breeding fees balanced a bit

Fixed
- In rare cases the random name button could just offer a couple names on loop, should not happen anymore
- Not sending individual reports for scouting
- Scouting assignments pinned to a specific scout could get stuck at 0 if an Any Available assignment had higher priority
- Removed old unused "Simulation Time Correction" setting
- Not enough mares available for breeding
- Changed timings for some emails so they actually appear on the correct day if they mention "tomorrow"
- Next race not taking into account "participate in race" or bets you used your stable account on
- Manual saves could be archived while part of the data was still in a temporary journal file, producing a save that later loaded as an empty world. The game now verifies the save file is whole before archiving and if fails the save with an error instead
- Loading a corrupted save no longer shows "Game Loaded" over an empty world, instead the load is cancelled and your current game is left untouched
- A stale database journal file should no longer be left behind when exiting the game
- After a crash an orphaned journal file is now recovered into the save on the next launch
- Trial times were mixing all time vs 365 (trial reference vs horse profile in hardcore mode), now best time uses full history but avg uses 365 days in both places
- Trials were using 0 id jockey instead of assigned jockey, leading to high volatility in times. Also now showing the jockey that rode in trial history
- When player now start their own stable, clear future jockey assignments by old stable
- Register for auction tab did not show all available races
- A lag spike from purging social interactions
- Fix padding errors in horse detail
- When putting multiple bets with max bet amount selected, uses that max bet amount for all bets
- Horse size is now taken into account when finishing a race, fixing the discrepancy in the finish photos
- Multiple instances where the advance buttons (Next Day, etc.) would be unresponsive
- A bug fixed where when using real world horses, the stallion/gene pool would get very narrow because of the stuf

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Horse Racing ManagerGame update7 Sep 2026[0.9.10.4] - 2026-09-07Added - Betting on own horses or horses you jockey is now a criminal offence and there is a chance that the betting authorities will fine you first, then if you continue be thrown in jail - There is now a court system, so there is court before conviction, the player can also become a supreme judge (voted like bank manager, but instead of wealth it's by reputation). Current judge is shown in sec…Horse Racing ManagerGame update6 Sep 2026[0.9.10.3] - 2026-09-06Added - Concepts feature added, you can now create say the Triple Crown when using the custom data. Concepts can be either sweeps or point based, each race will send a special concepts email and if the horse wins the concepts they will get a special award for this. You can create concepts under the racing page (and you can hide the tab in race & simulation settings). - Ability to relocate stabl…Horse Racing ManagerGame update4 Sep 2026[0.9.10.2] - 2026-09-04Improved - Vet subscription halved - Horse values halved, there is also now a setting for the scale - IPO buyers are now real people not a public float - The share system now uses treasury shares instead of public float (and does not vote), makes more sense for the game since every buyer is a real person - CPU can now try to sell back to the stable shares also - More variations for horse hallop…