
Completely rewrote the DNA targeting algorithm from scratch. Lux will now always turn to face an enemy in RHETT’s line-of-sight; i.e. whatever the game’s camera can see. The new algorithm looks for the most-centred enemies first, and then targets the closest one of those. She can now cast DNA attacks while running and the whole mechanic is much more performant.
Shaders are now compiled the first time you run the game. This reduces stutter and hitches during performance-heavy gameplay such as combat.
The blood effects on Lux are more intense, and they now fade as her health regenerates
Tweaked the camera lag settings to smooth out camera movement (except when aiming, where lag is disabled)
Added some guides to make the entrances in Lux’s Place easier to find. There are currently two entrances: one at the front and one at the back.
The video call from Dylan (Lux’s dad) in Kijimi Hospice was being rendered as a white square. Fixed.
Footstep sounds were wrong when Lux was barefoot. Fixed.
If Lux was hit and temporarily disarmed while firing her rifle, it would continue to fire. Fixed.
Lux couldn’t jump after exiting Pose ‘n’ Shoot. Fixed.
The Progress screen was showing graffiti as 1/28, even at the start of a new game. Fixed.
There was a hole in the landscape in Lux’s Place. Fixed.
Gore and fan service are now disabled by default for new installs - you have to “opt in”.