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Souls on the Line Playtest
Events
v0.18
Game update
v0.18
Souls on the Line Playtest
· published
24 Aug 2026, 06:03 UTC
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Players around this date
Read on Steam
Reworked Soul stats with brighter sword/heart icons across cards, descriptions, intents, and tooltips.
Summon intents now use compact overlaid stat badges and aggregate identical summons.
Improved tooltip layout, readability, positioning, and nested keyword reveals.
Added clearer status coloring and refined card/status descriptions across all languages.
Enhanced player-damage feedback with stronger impacts, numbers, and screen-edge effects.
Updated Beckford Outskirts scenery and spooky-woods presentation.
Fixed random encounters, card-selection overlays, and summon-replacement input issues.
Refined tutorial dialogue and UI guidance.
More from Souls on the Line Playtest
Other announcements
All events
Souls on the Line Play
Game update
7 Sep 2026
v0.21
- Reworked Paradox Tolerance progression and card unlocks; adjusted card rarities and Cole’s card pool. - Improved card descriptions, status tooltips, and sacrifice icons for clearer, more consistent wording. - Standardized Soul stat displays across cards and enemy intents. - Fixed battle endings triggering before animations finish or resolving more than once. - Improved status-effect animation…
Souls on the Line Play
Game update
4 Sep 2026
v0.20
-Restored 2-stack Resonance Wake -Input, persistence, and encounter fixes.
Souls on the Line Play
Game update
3 Sep 2026
Version 0.19
- Added and expanded sacrifice playstyle, with varied Soul sacrifice effects. - Added Reprise mechanics that repeat death and sacrifice triggers, plus several new cards built around them. - Reworked Séance and rebalanced Cole’s card rarities and Paradox unlock progression. - Improved combat previews, enemy intent tooltips, targeting indicators, card descriptions, and status displays. - Redesign…