In-game event

[v2.1.0.9805] Major Performance Tuning Update

Keep Digging · published · build 24049931

v2.1.0.9805 Patch Notes

Keep Digging v2.1.0.9805 has been released.

In this update, we have made major revisions to graphics-related settings and resources so that the game can launch and run more stably across a wider range of PC environments.

To improve launch issues that occurred on some systems, we have reviewed the use of rendering features that can place a heavy load on hardware and readjusted the in-game graphics resources.

If you continue to experience issues, we would appreciate it if you could report them with details about the situation in which they occurred.

Optimization & Performance

  • Discontinued the use of rendering features such as Nanite, Lumen, and MegaLight to improve performance.

  • Reviewed, optimized, and readjusted the overall graphics resources.

  • Reduced performance drops when moving quickly or digging at high speed.

  • Added DirectX 11 compatibility mode. Please try this option if the game does not launch.

  • Adjusted some maps from Keep Digging Version 1.0 and reduced high-load elements such as grass.

Balance Adjustments

  • Added fast travel points.

  • Batteries now recharge near fast travel points.

Bug Fixes

  • Conducted testing across various hardware environments and fixed an issue where the game would not launch on some systems.

  • Fixed an issue in multiplayer where terrain synchronization could sometimes fail.

Other

  • Enhanced the crash reporter so that comments can now be submitted when a crash occurs. If you experience a crash and know the situation or reproduction steps, it would be very helpful if you could include them in the comment field.

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