Hello, we got another update for the demo, this time focusing on tightening the cycle mechanics and adding another outpost type to the Fortress Sector.
Cycle Allocation:
Every 5th cycle, PhaigeX provides a passive allocation based on the number of sectors connected to your Home Sector. This gives players an incentive to capture nearby sectors instead of bee-lining straight to the objective sector.
Fortress Sectors:
Fortress Sectors are heavily fortified by A.I. forces and protected by map-wide weapon systems, making assaults on them and the surrounding sectors significantly more challenging.
Telemetry Outpost:
A Fortress-exclusive outpost. Destroying it disables the Fortress's map-wide weapon systems, making the stage significantly easier.
And a bunch of minor bug fixes here and there! The game is coming along nicely, and I think this is the most stable version yet. If you're interested, give it a spin and let us know what you think! ːsteamhappyː
That's all for now, have a great weekend~
Towards a brighter future,