Hello CivIdlers!
I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features.
Mauritshuis (Capitalism)

For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses


Wind Turbine (Urbanization)

=> Power x1
Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants
Keukenhof

+X Happiness. X = number of different resources produced or consumed within 3 tile range
Rembrandt van Rijn (Renaissance Age)

+2 Production Multiplier, Storage Multiplier for Painter's Guild
Antonie van Leeuwenhoek (Renaissance Age)

+2 Production Multiplier, Storage Multiplier for Lens Workshop
Vincent van Gogh (Industrial Age)

+2 Production Multiplier, Storage Multiplier for Wind Turbine

Keukenhof grants buildings within 3 tiles a Production Multiplier equal to 25% of Happiness it provides. Mauritshuis' Painter Collection Bonus and Diversification Bonus are doubled.

Provide +X Building Level Boost to all buildings with Y tile range. X = Production Multiplier that building receives from Age Wisdom. Y = Midsummer's level. This wonder can only be constructed during the midsummer period (6.10 ~ 6.30)
Construction Cost: Alcohol x152.9K

In the 1.2 patch notes, I mentioned that I had fixed natural wonder generation so that they wouldn’t overlap with each other. It turns out that was not the case. So I’m trying again in this patch - hopefully this addresses the issue.
CivIdle’s server powers player trading, chat, and several other multiplayer features. As a one‑man indie developer, keeping these servers running is an ongoing financial challenge — especially since the game uses only an optional, pay‑once supporter pack, and all multiplayer features remain fully accessible to free‑to‑play players.
I’m not a fan of microtransactions or other predatory monetization practices. Some community members suggested adding a “donation” DLC so they could help keep the servers running. In response, I’ve introduced the new “Keep Our Server On” pack. This DLC is purely cosmetic — offering a shiny new badge and a unique font/glow effect — as a small thank‑you to those who choose to support the game.
https://store.steampowered.com/app/4777130/CivIdle__Keep_Our_Server_On_Pack/
Lastly, allow me to give an update on Restitutor. Development is progressing well, and the gameplay framework is more or less in place with the latest Patch 0.6 Economy Overhaul, while Patch 0.7 adds new flavor content to Lugdunensis through a sweeping narrative arc spanning 192 A.D. to 400 A.D. During this long twilight of Roman rule, the region endures fraying imperial authority, restless frontiers, and moments of collapse followed by hard‑won recovery. As the centuries unfold, players witness the slow rise of Christianity, shifting loyalties, and the deepening divide between East and West - each event crafted to capture the uncertainty, resilience, and transformation that defined Lugdunensis in this era.
https://store.steampowered.com/app/4431750/Restitutor_Empire_Restored/
I am preparing a public demo in the coming days, in time for the upcoming Steam Next Festival. Be sure to check out the game during the festival if you find it interesting.