
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-06-03
The package tiles can now show more information about the package. by overlaying an icon on top. We're calling these flair, like in Office Space. Right now we supply these types of flair:
Workshop Approved - a clothing item that has been accepted
Updated Since Played - this game or map has been updated since you last played it
Favourite - you have favourited this package.
Contest Winner - this package won a prize in a Game Jam
This is a system I am hoping we'll be able to expand in a few different ways in the future.
We figured out that change lists are pretty important when it comes to games and maps. If you play a game that you like then when you're not playing it you're probably waiting for it to update. So we need to be better at showing you the games that you have enjoyed that have now had an update.
We've made the change lists independent of news on the packages, so you can add a change list without needing to post news. Change lists get their own dedicated section on the package's page and show on the front page.
The backend now has a new quality metric for games and maps. These packages will be punished if they don't have a completed profile. For example, if someone publishes a game with no thumbnail, no description, no tags, no categories, no screenshots and no videos - then it will be treated as a low quality upload, and will be punished in discovery. This is a response to a bunch of orgs that had fired out 7 games with no real effort or care. This stuff makes us all look bad, so it's pushed off the front screen.
I iterated on the search bar, here's what's new and improved:
Recommended tags and recently played games are now displayed front and center when you first click the search bar
We've improved how searches are queried, which should mean that you're seeing more relevant search results.
The most relevant search entry is also now highlighted, with slightly more information than other results
It's more obvious that you can view more search results (either by clicking the button at the bottom, or by pressing enter)
We've overhauled how sound propagates in s&box. This new system adds physical sound simulation, sounds now behave more like they do in the real world. Under the hood we're using Steam Audio's effects (HRTF, reverb, distance attenuation), but with our own lightweight propagation simulation. Headphones recommended for the video:
Occlusion & Transmission