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FlatVREventsFlatVR v1.62 - the depth presets, measured
In-game event

FlatVR v1.62 - the depth presets, measured

FlatVR · published 2 Sep 2026, 18:48 UTC

All eventsPlayers around this dateRead on Steam


The AI depth presets had never been measured against each other. They have been now, on real frames, and two of them were not producing a depth map at all.
The whole ladder. Top row is the source frames; below them every Distill preset from the cheapest down to the reference, with what each one costs and how closely it agrees with it.Two presets were broken. They have been replaced. Distill Fastest and Distill Very Fast scored 0.60 and 0.82 against the largest model on the part of the picture that actually holds shape - a railing, a figure, a branch. At 0.60 there is no depth left: in the street frame above, a person with an umbrella dissolves into the road. They are now 210x210 and 280x280, at 0.86 and 0.87. Both kept their place in the list, so whatever you had selected still works and simply has a better model behind it. The new Fastest costs 0.2 ms more than the old one; the new Very Fast is better and no dearer.

A new preset: Distill Balanced (322x322). There was a jump from 2.1 ms straight to 4.3 ms with nothing in between, so a machine that could not quite afford Fast dropped a long way. Balanced sits in that gap at 2.8 ms.The automatic picker has shorter steps. It now walks 1.6, 2.4, 2.8, 4.3, 7.7, 11.6 and 24 ms. It picks by fitting your frame budget, and a ladder with a hole in it makes it choose between too little and too much.Everything above is in all 16 languages.

What this does not change


The presets above Fast are untouched, and on these four frames they add very little over it - the difference is in thin structures that these particular frames do not contain. If you chose Normal or higher for something specific, keep it.Rolling back: right-click FlatVR in your library -> Properties -> Betas -> last_stable. Settings are kept either way.

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FlatVRGame update11 Sep 2026FlatVR 1.65 is now the main branch - 1.67 on DevelopThe 1.65 build that has been on the Develop branch since last week - the optimisation update: HAGS on the Status tab, the depth model in pieces paced to your frames, presets that watch the frames, the Cinema Mode fix - is now the main branch for everyone. Nothing to do; Steam updates it. Develop moves on to 1.67 , with two fixes we would like tested: · Real depth from Direct3D 12 games works ag…Community7 Sep 2026FlatVR 1.65 on the develop branch - optimisation updateA regular update, about frame rate with AI depth on: hardware GPU scheduling on the Status tab, the depth model in pieces paced to your frames, presets that watch the frames themselves, and a set of fixes. How to get it: right-click FlatVR in your Steam library → Properties → Betas → develop . To go back, pick last_stable . Settings survive either way. Cinema Mode no longer freezes and jumps "S…FlatVRGame update1 Sep 2026FlatVR v1.61 - crop that crops, two new sliders, and five performance presetsEverything from 1.59 and 1.60 is in here too - those went out to the standalone build and never got a post of their own. Cropping black bars no longer stretches the picture. The crop worked only on the flat 2D path; with 3D on - which is how you actually watch a widescreen film - every slider gave you a stretch instead of a cut. The frame is now cropped once, on the way in, so the warp, the mes…