- Starting or loading any gameplay run now clears all previous run-scoped runtime state before applying the selected save, preventing upgrades, Cargo Pod statistics, Mega Upgrades, Area 2 reroll costs, finale flags, and interaction state from leaking between slots or game modes. This clean save-state boundary begins with schema 53, so older playable-demo saves are intentionally shown as empty slots.
- Eligible Dust Rush and main-game leaderboard results now survive temporary Steam disconnection: Zoveka retains each Steam player's best pending score per mode and release, retries it from the title screen with clear submission feedback, keeps different players' scores separate on shared devices, and never retains or submits a score when no Steam player identity is available.
- Main-game and Dust Rush leaderboard visuals have been completely redesigned as a production-ready industrial console, with a refined translucent frame, clearer table presentation and status feedback, compact orange information displays, tactile leaderboard-view buttons with illuminated hover feedback, and the standard title-screen Escape control.
- Locally retained offline leaderboard scores now carry a lightweight integrity signature bound to the score details, Steam player, and release; modified or invalid entries are rejected and cleared before any Steam upload attempt, while authentic pending scores continue through the normal retry flow.