Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Return to Planet Zoveka PlaytestEventsVERSION 0.609
Game update

VERSION 0.609

Return to Planet Zoveka Playtest · published 19 Aug 2026, 17:37 UTC

All eventsPlayers around this dateRead on Steam

- The Particle Auto Merger SFX volume knob in audio settings now drives all auto-merge hooks: dust merge start, dust merge, and particle-auto-merger playback now all use that same single slider.
- Gameplay HUD can now be hidden and shown with a remappable F2 shortcut in the slide-out keyboard shortcut UI; while hidden, raw dust and credit HUD reward feedback (visual and audio) is fully suppressed until shown again.
- The Title Save Slot menu edge tracer now supports a third, manually authored orange glow route on the existing `WindowEdgeTracerOverlay`, with a preset loop around the Dust Rush Challenge button and tracer rendering placed behind other menu elements.
- The rare rock miner has been moved to the same visual depth layer as other 3D ambient objects so ambient meteors now render above it instead of behind it.
- The main mining station's Dust Processor lights now switch off and remain stationary while idle, then rotate at a deliberate speed tied to each processor's live processing rate, including upgrades.
- Cargo Pods now undock from their exact visible position without a correction jump, accelerate south for a full second before taking a larger outward bend, and use the same lower route in reverse so Spaceport arrivals aim safely below the main mining station before docking.
- The main mining station now appears completely dark and dormant when it is first revealed in the opening sequence, before lighting up in the following beat.
- The Force Field installation tutorial now opens Inventory without preselecting the Force Field, leaving the player to click and install it; its mouse guidance also uses an animated click mark to distinguish the intended click-click action from dragging.
- Space Pirate borrowing is now consistently shown in coral orange and repayment in cyan, while the Borrow button uses a short unclipped label instead of repeating the loan amount.
- The Space Dust Stringer can now merge every eligible dust tier simultaneously, preventing a lower-tier merge from blocking large completed strings farther along the production chain.
- Newly purchased Friendly Alien Trader ships now begin Auto Mining immediately, while ships whose Auto Mining was deliberately disabled remain idle as intended.
- The Dust Push Tractor now releases carried particles at twice its previous drop-off distance, giving their momentum more room to carry them into the target instead of pushing them past it.
- The Black Hole Sink's large outer ring now imports at twice its previous maximum texture size, producing a sharper, less pixelated result.
- Cargo Pod transitions into the ambient black hole now include a 0.7-second visual suck-in scale-down and pop-back scale-up, plus a dedicated configurable `Black Hole Pod Enter` audio hook in ZovekaGameAudio for the hook cue.
- Save-file integrity can now be disabled as a leaderboard blocker via new `enableSaveIntegrityLeaderboard` config toggle under core settings; when unticked, integrity-related invalidation no longer blocks leaderboard submission.
- Added a new ship force-field active-loop audio hook in gameplay audio config: looped ambience can now play continuously while the force field is actively held in range, and be assigned independently from existing force-field one-shot effects.
- The ship force-field active-loop now ignores off-screen visibility for playback gating so it remains audible whenever the field is actively engaged and in range, even if the force-field antenna is outside the camera.
- Playable-demo-rule research generation now starts with four guaranteed first prospects in Area 2 (`warehouse_height_l1`, `unlock_production_level_2`, `sun_dust_vapor_harvesting_module`, `unlock_superdust_buying_office`) for the first seeding, with remaining slots still filled randomly; re-planning rerolls remain fully random.
- Fixed startup `DemoDevelopmentNoticeWindow` initialization to avoid localization lookups during `OnValidate`, removing repeated Unity validation-time warnings while preserving runtime locale application.

More from Return to Planet Zoveka Playtest

Other announcements

All events
Return to Planet ZovekGame update7 Sep 2026VERSION 0.660- Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now…Return to Planet ZovekGame update5 Sep 2026VERSION 0.650- Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics. - Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body. - Orbiting Slingshot intake is a fur…Return to Planet ZovekGame update2 Sep 2026VERSION 0.640- Reaching round 8 in Dust Rush now earns one random eligible starter item for the next Dust Rush run. A seven-second neon notification announces the reward, and the next run grants it with the usual inventory sound and automatically opens the inventory while the normal two-item choice remains available. - The main ship's installed Tractor Beams now share a minimum and maximum dust-tier filter…