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Team Principal: A Racing Manager›Events›Patch v0.99c #3 (Minor Update)
Game update

Patch v0.99c #3 (Minor Update)

Team Principal: A Racing Manager · published 31 days ago

All eventsPlayers around this dateRead on Steam

Hello! Yet another small-ish patch of items I wanted to clear, and some highly requested features from players!

New Features:

- Session Log Exports: For those who wish to analyze laptimes, sectors, wear, etc., I have added an "export" button to results screens that allow you to download CSV files of laptimes, track states, and events for all competitive sessions.
- Pre-Qualifying: Pre-qualifying historically was a session teams went through when there were a large amount of cars showing up to races, back in the 80s and 90s. This session will trigger if the grid has over 30 cars, and certain teams will have to fight their way through pre-qualifying to make it to qualifying. These sessions are only active on grids of over 30! Drivers who do not make it through pre-qualifying will show as "DNPQ" on standings screens.

Improvements:

- Improved blue flag behavior in races, racing behavior, and fixed the annoying occurrence of an entire row being blocked behind drivers who stall. Drivers will swerve out of the way of stalled cars.
- Improved AI pitting under safety cars to prevent AI from destroying their races by pitting on the last lap of a safety car.
- Improved AI decision making around participating in pre-season testing.
- Very small misc. UI updates to Parts Market, Tyre Market, and Performance screen.

Bug Fixes:

- My tyre logos were not showing in any of the UI's. This has been fixed! You will see them in the tyre allocation emails and in competitive sessions.

Thanks! You may continue using older saves, they should be safe I believe. Have a great week everyone.

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