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Team Principal: A Racing Manager›Events›v0.991 Patch 3
Game update

v0.991 Patch 3

Team Principal: A Racing Manager · published 1 Sep 2026, 02:46 UTC

All eventsPlayers around this dateRead on Steam

v0.991 Patch 3

Hello! This is another patch primarily focused on major optimizations, light additions, and bug fixes. Can't WAIT to start getting through some of these ideas I have seen from you guys into the game, and to continue refinement of the oval series! Some super exciting ones I see in there. Thanks everyone!

Additions

  • Added clickable driver, staff, and team hyperlinks across most management screens, with full back-navigation support for convenient browsing.
  • Added more realistic qualifying timing, drivers who cross the line with 0 seconds left will not be able to record a hot lap, including late-release risk, warnings, AI timing improvements, and driver radio reactions.
  • Added relationship and nationality effects to driver negotiations, so drivers with higher team relationships will slightly bias to those teams.
  • Added Cornering Speeds telemetry across sessions and data exports, in a similar format to speed traps. Now, you TPs can analyze every competitors average Apex speeds AND top speeds around a lap, both live and in data logs.
  • Improved Move Over team orders so yielding drivers create a more realistic gap and do not immediately fight back.
  • Improved tyre negotiation UI clarity when contracts are taken.
  • FINALLY, WELL OVERDUE, i have eradicated the little pygame animal once and for all, and added TPs logo to the .exe. Goodbye you little creature.

🐛 Bug Fixes

  • Fixed several tyre negotiation issues involving unavailable contracts, incorrect labels, hidden failure messages, contract selection, and button hitboxes.
  • Fixed manufacturer buyouts and HQ investments incorrectly upgrading, downgrading, or missing facilities.
  • Fixed Chassis History showing incorrect end-of-season cars and improved chassis save persistence.
  • Fixed multiple year-old chassis and regulation weight issues, including incorrect fallback weights and regulation adjustments.
  • Fixed Save Editor vehicle weight handling, including modded and historical regulations.
  • Improved development feedback when chassis attributes have already reached their potential.

⚙️ Optimizations & AI Improvements

  • Fixed a TONNNN, like, over 15+ misc. UI bugs. Big thanks to a fellow programmer in the community who has been helping tag teaming some of these with me. The game should look a LOT more polished. As a reminder, I will be continuing to overhaul ugly ass UI's. (negotiation screens are in my sights)
  • Reduced unnecessary race CPU usage drastically by limiting excessive OpenMP thread activity, which also has sped up races (for me at least) by a noticeable amount.
  • Improved qualifying AI release timing, so ai will risk missing the clock sometimes while holding out for late-session track-evolution strategies.
  • Improved AI driver-market decision making, particularly when comparing similarly suitable drivers and contested offers.
  • Improved chassis synchronization and persistence without affecting existing development, manufacturing, fitting, or performance systems.

- Cookie

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Team Principal: A RaciGame update8 Sep 2026v0.991.2 Patch Notes (Major Update)Hello everyone, it is late and I am overdue on sleep -- so these may be formatted improperly, I apologize! But here are the patch notes for the new version nonetheless. On another note - I have seen and met so many new faces over the last couple of weeks, and I genuinely never anticipated the amount of growth and support we have seen recently in such an early stage of the game. It has given me…Team Principal: A RaciGame update28 Aug 2026v0.99.1 Hotfix #1Hello! Small hotfixes will be a plenty as this was a larger update. Apologies about any bugs encountered. - Fixed Email crashes when using action buttons at times - Fixed crash when loading game with bluetooth controller - Fixed cars pack racing in 60 minute qualifying sessions - Fixed default26/25 schedule Thanks! Build is now live.Team Principal: A RaciGame update28 Aug 2026v0.99.1 "Definitive" is live now!I have added some other small UI improvements not noted in patch notes. Below are some misc. notes about tonights patch. You may need to mess with your graphics settings upon launch. BUG REPORTS This has been a massive push from my end. I have thoroughly tested this build across multiple seasons, but bugs always...find a way. So please, as always, report any ⁠🐛bug-report or ⁠🐛oval-bug-report…