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War Room: Tactical Sandbox›Events›Build 0.7.7: Ballistics, Armor & Circular Barriers Update
Game update

Build 0.7.7: Ballistics, Armor & Circular Barriers Update

War Room: Tactical Sandbox · published 27 Jul 2026, 06:00 UTC

All eventsPlayers around this dateRead on Steam

[NEW: PROJECTILE SCALING & BALLISTIC REFINEMENTS]● Independent Sizing: added a "Projectile Size" slider (0% to 500%) to resize arrows or shells independently from the unit's scale. Fully supported by cloning, copy/paste, and save/load systems.
● Napoleonic Impact Fix: line-fire (type 4) shots now dissipate immediately upon hitting a target, preventing projectiles from "ghosting" through the victim. Missed shots still traverse the full range.
● Smoke Override: fixed rendering order for Napoleonic muzzle smoke; explosions and smoke now always appear above troop layers for better visual clarity.[NEW: UNIT ARMOR SYSTEM]● Custom Resistance: added an editable "Armor" field (0-100) under unit properties. This value acts as a percentage reduction for all incoming damage (e.g., 50 armor reduces received damage by 50%).
● Passive Block Chance: armor now also grants a small automatic chance to fully negate a hit (scales with armor, capped at 20%), showing a "BLOCKED!" popup on the unit when it triggers.
● Tactical Variety: allows the creation of elite heavy infantry or armored vehicles that can endure prolonged combat without increasing their raw HP.[NEW: CIRCULAR BARRIERS (BLOCK BUILDER)]● Radial Drawing: added a new circular mode to the Block Builder. Click and drag to define the center and radius of the barrier, creating perfect curves without corners.
● Physical Collision: circular barriers provide full physical obstruction, forcing troops to re-route or slide around the edges. Fully integrated with Save, Load, and Clear All commands.

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