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War Room: Tactical Sandbox›Events›Build 0.7.6: Supply Window & Ranged Engagement Update
Game update

Build 0.7.6: Supply Window & Ranged Engagement Update

War Room: Tactical Sandbox · published 25 Jul 2026, 05:33 UTC

All eventsPlayers around this dateRead on Steam

[NEW: SUPPLY OPTIONS WINDOW]● What It Is: the Supply Options Window is a small panel that opens (F7 key) on a unit within range of an active supply chain, letting you toggle on/off whether that specific unit accepts healing, fatigue recovery, and ammo resupply from the chain.
● Free-Space Search: the window no longer always opens at a fixed offset from the unit. It now scans in a circle around the selected unit, at growing radii, looking for a spot that does not overlap the unit itself or any nearby troop/object.
● Concealment-Aware: locked/concealed objects (used by the Unit Concealed system) are ignored by the positioning search, since they aren't clickable through normal means anyway.[FIX: RANGED AUTO-ENGAGEMENT NOW RESPECTS VISION]● Vision-Gated Auto-Fire: ranged units no longer auto-engage enemies they cannot actually see. If a unit's weapon range exceeds its vision radius, it will not fire on its own at anything beyond what it can visually detect — regardless of weapon range.
● Applies To Both Offensive And Defensive Stances: the same vision-gated target search is used by offensive AI and by sentinel (defensive) scanning, so player units and AI units follow the same rule.
● Manual Orders Remain The Exception: when the player personally directs a unit to attack a specific, already-known enemy, it will fire at anything within weapon range regardless of vision — exactly as before.

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