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White DwarfEventsv0.5.3 - VFX Update
In-game event

v0.5.3 - VFX Update

White Dwarf · published 10 Sep 2026, 00:24 UTC · build 25220294

All eventsPlayers around this dateRead on Steam

Enemy & Boss VFX Update

The universe just got a lot more vibrant and dangerous! We have completely overhauled the visual effects (VFX) for everything from standard asteroids to massive bosses. Each enemy type now features distinct aura glows, crystal details, and much clearer models. You will be able to easily identify exactly what you are facing in the heat of battle, and it all looks significantly cooler.

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Game update3 Sep 2026v0.5.2 - Balance HotfixProgression & Power Update Hey everyone! This balance pass focuses on one main goal: making your growth feel amazing again, whether it's your first level or your hundredth run. No More Level Ceiling Leveling used to hit a wall around the same point every run. The XP needed per level was climbing so fast that level 60 alone demanded almost 7 million XP, making it practically impossible to reach.…Major update3 Sep 2026Leaderboard, New Stat, UI & Arena Improvements and more!Hey everyone! Before we jump into the patch notes, I want to say a huge thank you to everyone who has supported us. Your contributions during the development process have been incredible. Your feedback and objective reviews are helping White Dwarf evolve into a better game day by day. We’re so glad to have you on board! Let’s kick things off with the major updates and see what's new: Leaderboar…Game update26 Aug 20260.4.2 HotfixHey everyone. We have four quick fixes based straight on your feedback from the last patch. A couple of these were genuine bugs making the game much harder than intended. Enemy Healing Fixes Some elite enemies felt impossible to kill because healer effects were stacking. Two healers meant double healing, and enemy armour was accidentally multiplying the heal amount. Healers no longer stack on a…