
Hey everyone.
We have four quick fixes based straight on your feedback from the last patch. A couple of these were genuine bugs making the game much harder than intended.
Some elite enemies felt impossible to kill because healer effects were stacking. Two healers meant double healing, and enemy armour was accidentally multiplying the heal amount.
Healers no longer stack on a single target. Armour no longer inflates healing received, and we slightly reduced the base heal amount. They are still a priority target but no longer an impossible wall.
Your weapons were measuring distance to an enemy centre instead of its edge. For massive bosses, this meant your shots could fly right past them even while they were touching you. Weapons now measure range to the body. If an enemy can hit you, you will hit them back.
The remaining points for Corona Shell were displaying incorrectly and clipping out of the health orb. This is fixed. It now sits cleanly under your health numbers next to your XP.
The comet cursor trail is great for menus but too distracting in the middle of a fight. When using the Move With Mouse option, your cursor is now a steady static ring during gameplay. The comet trail stays in the menus where it belongs.
Keep the feedback coming. See you in the field.
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