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I Buried Steve DemoEventsDemo System & Balance Overhaul
In-game event

Demo System & Balance Overhaul

I Buried Steve Demo · published 1 Sep 2026, 18:15 UTC

All eventsPlayers around this dateRead on Steam

Hey all, today I have an update for the demo making some large system changes.

Major Gameplay Changes

  • New Placed Item: Tiki Idol - Bringing a Tiki Idol to the finish line now awards +5 points.

    • Developer Note: This new mechanic adds a layer of depth, giving players a strategic reason to explore the map instead of rushing straight to the finish line.

  • Solo Scoring Balance - Adjusted solo completion points to match the score awarded for finishing first.

  • Powerup Crate Respawns - Powerup crates now respawn 12 seconds after being collected, rather than staying gone for the entire run. Placing a totem next to a crate will still cause it to respawn faster.

  • Card Drafting Revision - During the drafting phase, all players will now select from the exact same shared pool of cards.

Gameplay & Mechanics

  • Single Use Platform: Takes longer to break after standing on it and no longer consumes your double jump.

  • Jetpack: No longer costs you your double jump. Activating it now gives you the full jump as well.

  • Countdown Modifier: No longer passes the bomb to a random player if the active bomb carrier falls off the map.

  • Sand: Added a prompt for escaping sand.

  • Pipes: Now end exactly where you built them to end. A run that doubles back over itself joins up properly instead of quietly merging into the line below.

Editor & Customization

  • Moving Platform: Can now be placed vertically to function like a lift.

  • Standard Block: Returned to the drafting page so players can select it to top up on extra standard blocks.

Camera & User Interface

  • First-Person Crosshair: Fixed crosshair jitter when another player runs in front of you. Aiming is now steadier.

  • First-Person View: You can now look down at your own feet, making it much easier to judge jumps.

Bug Fixes & Adjustments

  • Lobby Browser: Fixed an issue where rooms failed to show up in the lobby browser.

  • Finish Hitbox: Adjusted to be more accurate and fair.

  • Fan: Fixed a bug where the fan would push you even when standing behind it.

  • Shotgun: Fixed an issue causing a 0.2-second input delay before firing.


More from I Buried Steve Demo

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