Gameplay Updates:
Added reverse (experimental)
Bug Fixes:
Reworked how the track is initially generated and extended. It should no longer be possible for the track to overlap itself in the beginning of a run (or at all)
When the track tries to extend, it should now always succeed instead of sometimes getting stuck
Curbs should no longer overlap other curbs
Fixed a bug that, if entering the upgrade screen while airborne or nearly airborne, physics would continue to simulate while the game was otherwise paused, eventually causing the player to teleport back to their previous physics state after selecting upgrades
Reduced the probability of a "weird" interaction happening when crashing into traffic with the player's car's wheels
Fixed a bug when clicking "find me" on the Friends leaderboard that would cause all ranks to show as "0"
Fixed a bug that allowed players to "re-roll" upgrades an infinite number of times
Fixed a bug that would default the Pass Indicator Opacity to the lowest value (or 0) for new players or returning players on previous save versions