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Heroes For HireEvents0.18.4.0
Game update

0.18.4.0

Heroes For Hire · published 9 Aug 2026, 18:27 UTC · build 24641593

All eventsPlayers around this dateRead on Steam

0.18.4.0

Additions:

- New encounter added to the void. Void Blip! Exceptionally weak, and can drop antimatter.

Other Changes:

- After finishing the final boss, boss encounters are now locked to level 5. Normal raids that aren't cave or slime are now locked to level 4 as well.

- You can now hover over portraits in tournament battles to check out hero and rival stats.

- Rival guilds now try to use sets of clothing that make more sense.

- ELO now impacts rival guild performance better.

- Rival guilds now have a W/L record.

- Tournaments now use seeding based on ELO.

- Heroes will now try to run from boss battles.

- Boss spawners are now locked to the boss quest level before you finish the final boss.

- You can now star rival guilds to monitor them.

Balance:

- Smasha and Slamma now buff themselves when the other one dies in battle.

- Some enemy spawn pools have been tweaked.

- Tweaked the health of Hurricane Titus, Twin Vipers, Bull Shark and Gladius.

- Rival guilds in skirmishes and tournaments will now target the first hero in the group more often, to match your hero's logic.

- Tweaked how much the Unburden skill heals. (Was healing way too much.)

- The amount of damage dealt by the Demolitionist set is now based on the level of the raid, and it does CONSIDERABLY less in tournaments. (This was actually calculated entirely wrong before.)

- Tournament levels are now scaled differently, instead of just being based on the highest level hero.

- Greatly reduced the Artist's set healing effect. (Far too easy to abuse, it was healing 6% of your health every tick for every status effect, now healing 2.4%.)

- Heroes will now use weapon skills more often, and intermediate skills slightly more.

Bug Fixes:

- Heroes now use Flasks of Antimatter and Explosive Chunks in raids.

- Fixed a potential crash with the Bull Shark. Don't think the healing was working properly either.

- Fixed a problem where tournaments weren't saving properly.

- Fixed a crashed caused by rivals with the Academic's set.

- Fixed a crash caused by rivals using the Resurrect skill with no fainted enemies.

- Dragging super potions to heroes in order to heal them no longer gives a broken, old version of the half super potion. Also it is now possible to heal with Hyper Potions.

- Fixed a bug where rooms would eventually become so dirty they'd never be cleaned.

- Dragging items to hero popups no longer says the item can't be equipped.

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