- New Cursed Relic: Money Bag. Gives some money on hit if a hero is holding it. Replaces the old prisoner set.
- Added a tip that gives a template that creates a bunch of helpful pins. You can use this to organize your workspace.
- New Service: Leprechaun. Makes the guild luckier.
- The Mourner set now increases the hero's max health. Previous set bonus was useless in a tournament setting, and was obsoleted at the endgame.
- The Druid set now increases the gem activation rate dramatically when a crit goes off, rather than the other way around. Was arguably the weakest set in game previously and didn't provide much synergy.
- The Prison set now increases the amount of drops enemies have instead of giving money on hit. Previous set was too weak early on, but very hard to balance later.
- The Blood Diamond relic now has a chance to apply a random gem effect on hit instead.
- The expected expenses amount now includes expected wages for services.
- Mini slimes now drop slightly more slime, and mini spiders more webs.
- Dramatically increased the impact of each personality matrix point.
- Non-leader heroes will try and flee far less, unless the leader has fainted in which they'll try and flee more often.
- Increased the amount of damage the shock status effect deals to enemies outside of tournaments.
- Reduced boss status effect immunity.
- Further fixed dragging items over popups.
- Fixed a potential crash, which was causing a visual effect for heroes to not appear.
- Choosey Corners guilds are no longer limited to 4x4. Loaded files will now have the effects of the campaign applied as well.
- Fixed an issue that was saving services incorrectly.