
Hi everyone! We've been a little quite here but we just want to let everyone know it's only because we've been hard at work on the game and we are getting close to release now. We wanted to upload this new version of the demo ahead of the release. It covers the same area of the game as the old demo, just with any of the updates we've made to the game since.
GAMEPLAY CHANGES
Weapon Abilities: Each weapon type now has a special ability that will make picking your weapons rely on more than just stats alone. For example swords will deal stronger critical hits, wands will increase your chance of inflicting status effects, and axes will have a chance to inflict a defense de-buff.
Elemental Proficiencies: Your elemental resistances will now also apply a multiplier to attacks of that element. IE if a character resists an element they will also be stronger with attacks of that element and vice versa.
Character Class Quiz: Some people expressed not liking that your first party member's class is determined by the set of questions at the start of the game. Well, we like it, so we kept that but you will now be given the chance to override the decision.
New Options: A few extra options have been added to the pause menu, such as being able to rename the characters in your party at any time, and being able to swap between 5 extra color palettes for each class.
New Skills: A few extra skills have been added, such as a ranger skill called Insight that tells you an enemies weaknesses and resistances. If you load a file from the old demo, these new skills should automatically be added as applicable.
New Traits: A few new traits have been added that enhance weapon abilities and critical hits.
Skill Books: Before, each character could only learn up to 5 skills at a time, with additional skills either having to replace an old one or not be learned. You'll still have a limit of 5 skills at a time, but extra skills will be stored in a skill book so that you can swap any learned skills in and out through the equip screen.
The equip and stats menus will display any special abilities of your equipment.
You'll be able to push NPCs to get them out of your way.
Teleporters will ask you whether you want to use them before warping you.
Various balancing changes to different skills.
GRAPHICS CHANGES
Almost every skill animation has been redone.
Critical hit animation updated to make it more obvious when you get a critical hit.
Enemies will flash after being hit.
Some UI changes such as the stats menu being remade and weapon shops displaying weapon type icons.
Cutscene added if you lose the battle at the end of the demo.
WHAT'S NEXT?
The full version of the game is almost ready, just a few fixes to make and we have to make the cutscene that plays after you beat the game. We are targeting a release date of September 13.