
Hello, roaders!
Version 1.1.1 is a small but important one. The game is friendlier on the first roads, and if the zombies feel too tough, you no longer have to tough it out: enemy difficulty can now be tuned down.
Slider in the character window: enemy health and damage can be lowered to 50% of their normal values, in 10% steps.
Experience unaffected: the setting does not affect experience gain, so play the way that feels comfortable.
The zombie wall is unchanged: the slider won't save you from it.
In co-op, the host's setting is used.
More checkpoints: now available on roads 1-5 and 7, and then on every fifth road, as before. A failed early run no longer throws you back to the very beginning.
Better weapons on the first roads: roads 1-5 now have a higher chance to roll uncommon weapons.
Fixed the checkpoint selection window not closing when clicking the Esc button with the mouse.
Take it easy. See you on the asphalt.