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ZEROADNewsZEROAD ver1.0.0: Full Release is Here
Major update

ZEROAD ver1.0.0: Full Release is Here

ZEROAD · published 4 Mar 2026, 10:59 UTC · build 22192689

All newsPlayers around this dateRead on Steam

Hello, roaders!

The day has arrived. After months of updates, feedback, and countless roads traveled, ZEROAD is officially out with version 1.0.0. This update focuses on balance, fairness, and polish, everything I've learned from you, packed into the definitive road experience.

Gun Cabinet & Loot Refinements

  • Weapon Rarity Scaling: From Road 15 onward, common (white) rarity weapons no longer appear in gun cabinets. The chances of finding rare (blue) and ultra-rare (gold) weapons now increase steadily with road level.

  • Skill-Based Offers: Gun cabinets now offer weapons that match your shooting skill more often, helping you find powerful tools for your build.

  • Resource Balance: With rare weapons appearing more frequently, resource drops from chests have been slightly reduced. Chest opening time for solo players has also been decreased. Surviving alone shouldn't mean missing out.

Progression Tuning

  • Shooting Skill Balance: Shooting skill gain for different weapon types has been rebalanced, smoothing out the progression curve for unlocking new firearms.

  • More Reroll Dice: The base chance to find dice has increased, along with better scaling as you upgrade your Perception stat. More chances to reroll means more control over your run.

Co-op & Other Quality of Life

  • Easier Revives: The time before revival progress starts to decay has been increased from 1.0 to 1.5 seconds, giving you a larger window to finish reviving your ally. Progress decay is now twice as slow. So, your partner has a better chance to get you back in the fight.

  • Sound Fixes: The "misfire" sound is no longer played for other players, preventing their confusion. Resource and item drop sounds now play fully even if you pick up instantly. You'll always know when something valuable hits the ground.

  • Gas Canister Visibility: The gas canister's outline now blinks through zombies, corpses, and players. No more dying because it was buried under a pile of bodies.


This is the road you helped build! Thank you for walking it with me!

The road is calling. See you on the asphalt.

More from ZEROAD

Other announcements

All news
In-game event26 Jul 2026ZEROAD ver1.1.1: A Softer Start & Adjustable DifficultyHello, roaders! Version 1.1.1 is a small but important one. The game is friendlier on the first roads, and if the zombies feel too tough, you no longer have to tough it out: enemy difficulty can now be tuned down. Enemy Difficulty · Slider in the character window : enemy health and damage can be lowered to 50% of their normal values, in 10% steps. · Experience unaffected : the setting does not…Major update25 Jul 2026ZEROAD ver1.1.0: Thanks & Sharp TurnsHello, roaders! First of all, thank you. Thank you to everyone who plays ZEROAD and took the time to write a review. Your support means a lot to me, and my gratitude has taken a tangible form: unique weapons dedicated to you, the players. That's where version 1.1.0 begins, but the road itself has also learned a few new twists. Unique Weapons · New Rarity : gun cabinets can now offer unique weap…In-game event15 Mar 2026ZEROAD ver1.0.1: Checkpoints & CyclesHello, roaders! Version 1.0.1 introduces fundamental changes to how you progress through the road. I've reworked the entire progression system to be more rewarding and less punishing. Checkpoints · New Checkpoint System : Every fifth road (5, 10, 15, and so on up to 45) now acts as a checkpoint. When starting a new run, you can choose to begin from any checkpoint you've unlocked. · No more grin…