
I have never had player counts like these before, so I'm nervous to break something with an update. However there are a lot of fixes and improvements that need to see the light of day so here we go: If this version breaks the game for you, I will add a Last patch beta branch so you can still play while I fix issues with new versions.
However there are no backups for save files so if it breaks your save, I can't guarantee you will get it back. Features
*Added achievement for reaching the bottom.
*Removed footsteps when crouching (So you can sneak up on your friends).
*Added day counter on pause menu.
*Cart next to repair terminal can store Iron for repairs.
Changes
*Hurt Enemies attack slower.
*Made Big Zombie health scale faster.
*Doubled Big Zombie Spawn chance.
*Reduced Volumetric lighting outside to increase performance.
*Nights are more difficult.
Bugfixes
*Reworked homing Arrows.
*Made movement more snappy.
*Explosive Arrows were exploding multiple times.
*Explosive kills were not crediting money.
*Enemy Health Scales correctly.
*Fixed Nock and draw speed.
*Improved bow Animations.
*Correctly sync equipped items.
*Relative arrow damage was being calculated twice.
*Explosive Arrow damage scales with Arrow speed on release.
Known Issues
*Sometimes game does not start correctly, restarting should fix.
*Sometimes bows Don't appear in the hands of players.
*Resetting after losing will result in some players not working correctly.
*Ore veins don't work as intended.
Planned Features
*Interactable to "Pass the time"
*Treasure that results in a special upgrade.
*Treasure that contains money.
*Difficulty Settings.
*New Enemy.
*New Player model.
*Cosmetics.
*Early Access Supporter Pack.
*Achievements.