
Features
*Added player damage feedback.
*NEW Zombie Variant: Slammer
*NEW ENEMY: Worm
*Worms Spawn if you stay in the hole at night.
*Enemy ragdoll limbs can be detached with enough force.
*Unity Diagnositcs, if you encounter errors, a report will be send to a dev. (I intend to include this only while players are getting game breaking bugs. That I can't reproduce)
Changes
*Increase value of all ores except rock
Rock 1 -> 1
Flint 3 -> 5
Copper 5 -> 10
Iron 10 -> 20
Gold 20 -> 100
Diamond 50 -> 300
Hallium 100 -> 500
Ghoal 150 -> 700
Sveinite 200 -> 1000
*When you die, Health and energy are set to 20%, lose all inventory and lose half your money.
*Jetpack uses 60% less energy.
*Price of Torch 10 -> 5.
*Price of Dynamite 50 -> 25.
*Fully upgraded shovel can be held down to dig.
*Gate Heals 1% health every 10 seconds.
Bugfixes*Jetpack stops being used when you die*bows should appear in the hands of players.Known Issues*Resetting after losing will sometimes kick players out, reconnecting should fix.*Homing arrows don't hit their target.*Ore veins don't work as intended.Planned Features
*A Game ending is in sight, after this patch I will most like focus on implementing it.
*Treasure that results in a special upgrade.*Treasure that contains money.*Difficulty Settings.*New Enemy.*New Player model.*Cosmetics.*Early Access Supporter Pack.*Achievements.