Sigilfarer: A Dice-Rolling Roguelite · published
Adventures! We’re getting very close to release (September 14!), so before you get your hands on Sigilfarer, we wanted to show you one of the areas that has changed the most over the past few months: the UI.
A lot has happened since the earlier builds. Playtests, new mechanics, buffs, debuffs, additional dice effects and general usability feedback pushed us to rethink several parts of the interface.
The Anchorite City is your main hub between expeditions. From here, you can access every major part of the city and prepare your party for the next run: adjust your characters, equipment, dice, formation and expedition conditions. And one thing connects almost everything you do here: Memory Shards.
You collect Memory Shards during expeditions and spend them back in the city to permanently increase the strength and flexibility of your party. Spend them wisely. :)
The Guild is where every new expedition begins.
Here you can select the conditions of your next run and adjust the difficulty to match what you’re looking for. You can modify both positive and negative effects, creating a run that is either safer or significantly more rewarding. Want more Memory Shards? You may have to make things harder for yourself. Experiment with the modifiers and keep pushing the difficulty — your party will become stronger with every run.
The Warehouse is your main equipment planning screen.
This is where you decide which weapons and armor each member of your party will take into the next expedition. Different equipment can change much more than raw stats, so planning your loadout also means planning how your dice will behave once the fighting starts.
At the Monument, you can finally put those hard-earned Memory Shards to work.
This is where you purchase permanent upgrades for your characters, dice, abilities and other systems that will help you during future expeditions. Every run makes the next one a little different — and potentially a little stronger.
The Forge allows you to craft new equipment.
And equipment is one of the foundations of increasing the power of your dice. Weapons and armor can introduce new effects, alter existing ones and open up new combinations, so crafting the right item can be just as important as improving the characters themselves.
The Tavern is where you manage your party formation.
Positioning matters. Some dice effects interact with party members standing next to a character, so changing the order of your heroes can have a real impact on how your builds perform. Sometimes moving one character by a single slot can make the whole setup work.
Combat is probably where the changes are easiest to notice.
Playtesting — combined with the addition of buffs, debuffs and more complex dice effects — showed us that the old interface simply wasn’t doing enough. Looking at the comparison below, you can see just how much has changed.
BEFORE ❌