Welcome, Adventurers! ⚔️🏹
Today we’ll be talking about the most complex mechanics in Sigilfarer: A Dice-Rolling Roguelite. And yes, we meant dice, battle, and proper preparation! 💪
This is a roguelike / roguelite game, so don’t worry. You will lose some fights, and your party will fall, but it will make you stronger!
Once you’re on the battlefield, you can’t customise the dice or change your party’s equipment. Please remember that!
You can re-roll dice if you’re not happy with the initial results. You can also block one or few dice if you don’t want to re-roll them again.
There are 4 types of dice sides: red (attack), blue (defense), green (heal), purple (mana).
After binding all dice to characters, your party can perform specific actions (attack, defend, cast spell).
Numerous spells and specials allow you to attack, defend, heal, summon helpers, or apply effects (e.g. fire, poison) on both enemies and your party.
40+ specials, bonuses, effects, and modifications are in the game!
Every character has its own six-sided die.
Each die can be customised and enhanced.
Wearing weapons and armor boosts the power of dice and gives them special passive effects (e.g. vampire attack means damage dealt to an opponent restores your character’s health).
Upgrades are available in the city hub, where you can strengthen dice (Monument building), weapons and armor (Forge).
Buffs on dice can be stacked. You can significantly change the sides of your dice by trying and wearing specific equipment to increase its values powerfully.
Buffs on dice can work together through synergy, they can complement one another.
Some passive buffs are more powerful, but at the cost of decreasing dice value. Be careful, experiment, and try different builds. Sigilfarer is a roguelite, it’s all about trying again and improving - never give up!
See you on the road, Adventurers! ⚔️🏹
/ Sigilfarer Team 🎲