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GEKOKUJO: Vagrant CrownEventsGEKOKUJO: Vagrant Crown Steam Store Page is Now Officially Open!
Community

GEKOKUJO: Vagrant Crown Steam Store Page is Now Officially Open!

GEKOKUJO: Vagrant Crown · published 4 Jul 2026, 01:49 UTC

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Hello everyone, this is SIROKUROGAMES, an indie game development brand.

​Today, I am absolutely thrilled to announce that the Steam store page for my very first debut title, GEKOKUJO: Vagrant Crown, is officially live, and we have begun accepting Wishlist registrations!

​Our core theme is: "Even if you stand still, the world keeps moving." This game is a single-player simulation RPG where 1,000 unique characters live their own autonomous lives. My goal is to create an offline, single-player experience that captures that distinct feeling of an online MMO—where a society exists and evolves completely independent of the player.

​Currently, I am pouring my heart into development for an upcoming playable demo featuring "Chapter 1: The Glen Village Arc," which will serve as the curtain-raiser for this grand story.

​Through this devlog, I plan to regularly share detailed system breakdowns, development progress updates, and fresh new screenshots.

​If this concept catches your interest even a little bit, please add the game to your Wishlist! Your support is the absolute biggest motivation for my development journey.

​Thank you all so much, and I hope you look forward to the world of GEKOKUJO: Vagrant Crown! 

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Community4 Sep 2026Building More Dynamic Party Battles — Improving Enemy Targets and Combat FlowIn the new third-person field, we are developing Party Battles where the protagonist, Party Members, and the Wolf Companion all share the same battlefield. Our current focus is on a simple but important question: who do enemies target, and how should the battle change when a companion is hurt? MAKING PARTY MEMBERS PART OF THE FIGHT In earlier versions of the battle system, enemy attacks were to…Community30 Aug 2026Traveling as a Party — Improving Companion Movement and FormationIn the new third-person field, we are working on a travel system that makes the protagonist, Party Members, and Wolf Companion feel like a group moving through the world together. KEEPING THE PARTY TOGETHER Our earlier companion movement was largely based on following fixed positions around the player. In a real field, however, that can cause companions to fall behind while running, gather on t…Community26 Aug 2026NPCs Who Keep Living Beyond the Player's View — Pseudo-Players and RumorsWe do not want the world of GEKOKUJO to be filled with NPCs who simply stand still and wait for the player. Even when they are outside the player's view, characters should continue pursuing their own goals, making choices, and leaving behind a personal history. This update introduces two systems supporting that vision: pseudo-player NPCs and rumors. NPCs with Dreams and Goals Some NPCs have lon…