
Fixed an issue where the text of a weapon modification option was displayed differently from the effect actually applied.
Fixed an issue where the Priest class used its Block Skill at an unintended location.
Changed so that non-combat heroes can be promoted during Challenge, Arena, and Soltar.
Changed so that Goddess Skill cooldowns are reset even when not in combat.
Changed so that a hero's shield amount can be checked in Hero Management.
Increased the attack range and movement speed of Soltar in Phase 2 and Phase 3.
Increased the application range of the ally-targeting healing and beneficial effects of Maria, Nurspy, Umparum Upa, and Himiko.
Changed the effects of the class-specific skill nodes in the Skill Laboratory.
Soul of Punishment: A Warrior-class hero grants the party +15% Critical Damage for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of Protection: A Paladin-class hero grants the party +3% Attack, Defense, and Resistance for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of Rapid Fire: An Archer-class hero grants the party +5% Attack Speed and Movement Speed for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of the Killing Blow: A Hunter-class hero grants the party +5% Critical Rate for 8 seconds every 10 seconds. (Stacks up to 3 times)
Soul of Magic Power: A Wizard-class hero generates 1 block for the party every 10 seconds.
Soul of Benevolence: A Priest-class hero heals the party by 30% of Attack every 10 seconds.
Rebalanced heroes against one another. (Details)
Please restart the game after updating to continue playing.
Thank you.
CQ LABS