Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
2 Fights in 2 Tight SpacesEventsBuild Notes (0.3.22811)
Game update

Build Notes (0.3.22811)

2 Fights in 2 Tight Spaces · published 24 Jun 2026, 15:31 UTC

All eventsPlayers around this dateRead on Steam

Thanks for all your feedback and conversations across the various channels, we are still ploughing through it and we will be addressing some of the most commonly requested gameplay issues (including objective balancing!) very soon.

In the mean time, we've sorted a bunch of other issues across various facets of the game including a new feature that we've been trying to find time for since the first game released - namely post-death rollbacks - if you still have rollbacks when you lose the game, you can roll back to the start of your most recent turn and try again. It may be that it's too late for you anyway, but it does give you the potential for an "extra life" (or more) if you've made a mistake just before you pressed End Turn and you hadn't already used up your supply of time reversing! (this also works in co-op, for example if one of you has thrown a colleague under the bus with some ill-judged play).

We've also added a new in-game Bug Reporter, which will be particularly helpful to us in the event of Multiplayer Desyncs. If you find yourself in a situation where you can't proceed someone needs to slam the B key (doesn't matter which player, but preferably only one of you!), enter some details about what happened and it will collect logs from all attached players so try to make sure everyone hangs around while the report is submitted. It can - of course - be used for all bugs, but we're particularly interested in Multiplayer hangs at the moment. Note: There's no way currently to do this on controller only/Steam Deck, but we'll work something out for the next patch.

Features

  • Post-death rollbacks
  • In-game bug reporter

Improvements

  • Improved ragdolls (no more weirdly-stretchy necks)
  • Help screen images added
  • Map info panel now gives a much clearer indication of what rewards are available within a fight
  • Map info panel shows separate data for each fight within a multi-stage fight

Bug Fixes

  • Fix occasional issue where host and clients would disagree when a turn had completed
  • Fixed lack of animation/SFX on multiplayer card view when using mouse
  • Allowed relevant levels to have Void Kill and Protect Ambassador objectives, where they were previously missing
  • Enemies with armour now get their Block applied on the turn they arrive
  • Fixed issue with multiplayer-only cards appearing early on in Single Player Deck Draft
  • Fixed visual issue where market walls were showing the wrong head-slam animations
More from 2 Fights in 2 Tight Spaces

Other announcements

All events
In-game event7 Sep 2026Regular Update (0.4.23425)Hello agents. We've been hard at work to bring you a bunch of new updates, fixes, and changes to 2 Fights 2 Tight Spaces. We know there's plenty more to do, and we're working on further exiting content for you (including one of our most requested features from right back in OG Fights in Tight Spaces days) very soon. But for now, please enjoy... Daily Play A new mission every day, compete (on se…2 Fights in 2 Tight SpGame update29 Jul 2026Hotfix (0.3.23116)Fix connectivity issue when players had an emoji in their Steam name!2 Fights in 2 Tight SpGame update20 Jul 2026Objective Improvements (and more) - Build Notes (0.3.23048)Build Notes (0.3.23048) ============================== This build features multiple stability updates, a load of improvements to the Objectives system and a handful of other changes. Stability - Updated Unity version to prevent very occasional crash on loading - Applied Coherence hotfix to prevent issues when playing multiple multiplayer games in a single session - Multiple fixes to prevent des…