
Hello agents. We've been hard at work to bring you a bunch of new updates, fixes, and changes to 2 Fights 2 Tight Spaces. We know there's plenty more to do, and we're working on further exiting content for you (including one of our most requested features from right back in OG Fights in Tight Spaces days) very soon. But for now, please enjoy...
Daily Play
A new mission every day, compete (on separate SP and MP leaderboards) to demonstrate your prowess against your fellow players.
Deck Draft in multiplayer
As much requested, Multiplayer Games can now use Deck Draft. This is selectable by the host when starting Skirmish mode, and set on a semi-random basis in Daily Play
Card Art
A whole bunch of the deck now has proper card art (there are still lots of gaps, but it does all look a load more FITS-y now)
Music and Audio
New fight music track
Improved menu music track
Card Balance and Fixes
Aimed Attack no longer advances when unarmed and using melee weapons
Split Attack behaves more consistently with a ranged weapon (i.e. includes momentum gain)
Ignore Block and Stun cards Momentum cost 2 => 1
Infinite Combo from lasts one turn (as designed) rather than being permanent
Make the Step card gained from Sidestep free use
Set Upgrade pricing for Jumping Twist Kick
Redirect card drawn by Smooth Operator is now Temporary
Fix typo on Shove Upgrade Text
Make in-text damage display for Wall Kick correct
Fixed Long Counter being able to attack through an enemy
Fixed Flow State not working when loading a game
General Fixes
Extra weapon pick ups for Kitchen, Security Station, and Bio Lab levels
Fix for AI turning to face new target and attacking if their original target was killed by an ability response
Fixed special cutaways not playing
Fixed issue where Downed status could be broken after a rollback
Fix typo in Improv Deck description
Fixed static objectives list displaying objective twice if there is only one
Fix for UI elements being double highlighted if controller is used after mouse input
Fixed soft lock when an enemy with Advance would surround a player
Vault no longer behaves weirdly