Mycelium: The Silent Contract · published · build 23742802

Time flies and we're almost month and a half into Early Access with Mycelium: Silent Contract. We're happy to see you enjoy the game, and more players are discovering it daily. That means more and more expeditions are being launched into the forest, and some of you may think you already know what to expect when you're there. Guess again.
The first content update - as per our Early Access roadmap we've shared on the game's store page - brings about new mysteries to explore, valuables to loot, freshly-hatched monsters to fight or avoid, and more lore to uncover. To celebrate the occasion Mycelium: The Silent Contract is available with 20% discount now, throughout the Steam Summer Sale.
We also have some great news for Italian players! The game is now available in your language. Please let us know in our Discord server if you notice any bugs in this beta translation.
The full (lengthy!) update changelog is available at the end of this post. But before you scroll all the way down there, there's one more thing...
We've partnered with the good folks at Invader Studios to bring you a brand new bundle offer that includes their 4-player co-op horror comedy Panic Delivery, a game where you play as couriers delivering packages in a dystopian world ruled by grotesque monsters.
If you already own one of the games, you can get the other, or grab them both if you own none, with EXTRA 10% OFF on top of any other active discounts. And now onto the...
NEW FEATURES & CONTENT:
- Added a new creature
- Added 2 new locations
- Added new valuable items
- Added new pins
- Added new objectives
- Added new Codex entries
- Added new lore
- Added Italian localization
- Added new sounds
CHANGES & IMPROVEMENTS:
- Added adaptive difficulty. The more missions you fail in a row, the less mycelium you'll need to extract from the next mission.
- Slightly decreased mycelium mission quota for solo players
- Added mission timer to the spectator UI
- Removed gun from valuables list
- Reworked stamina (you can now use knife and jump even with minimum stamina)
- Scanner now scans items consistently (on shelves etc)
- Scanner and Radar will stay on if you switch between items and then back to them or if you drop and pick them up
- Flare guns are more consistent in setting targets on fire
- Bzulkers now switch targets instantly if attacked
- Changed entry 1 and 2 for Shroomsters in Codex
- You now get the first entry on Shroomster when you first encounter it
- Flare guns now click repeatedly when Shroomsters are around
- Reduced mycelium for killing Shroomsters
- Healing statue can now be activated if there are no players in the basin and will continue working if players leave the basin
- Reviving statue will now revive multiple players if you have multiple souls on you
- Other players' souls can now be obtained from the soul of the player who picked them up
- Extraction portal will now activate properly when dropped even if you don't stand close to it
- Adjusted spawn chances and value of some valuables
- Added more points for journals (Codex) to spawn
- Activating the Obelisk will now be more dangerous
- Lightning red orbs will now spawn slightly closer to the player Lightning is targeted at
- Lifted well's roof so that jumping into it doesn't feel janky
- Post-mission map will now always show where doors were even if you haven't encountered them during the mission (like it does with safe and radio)
- Added a candle to the Dead Tree location
- Eyeless can now get stunned by the alarm clock dropped on the ground
- Compass can now track Doors
- Mycelium from enemies now despawns after 5 minutes
- Lobby rooms can now be unclaimed
- Time bought for next mission should now save if you leave the lobby instead going to mission (might not work on older saves)
- All loot in the lobby can now be scanned
- Safe puzzle in the lobby has been adjusted and should make more sense now
- You can now change the keys for left and right hand actions
- Added game version to the game menu
- Added Inverted mouse options to settings
- Situations when you can't invite more players should now be less frequent (still depends on Steam though)
BUG FIXES:
- Fixed clients getting stuck upon picking up equipment
- Fixed players could get stuck in rooms if the owner of the room left the lobby
- Fixed persistent Mission 0 popups that could appear even if it wasn't Mission 0
- Fixed Portal instantly killing players if they stood too close to the extraction
- Fixed Diner sign showing different text to players
- Fixed outro triggering earlier than it should
- Fixed grenade spawning on Mission 0
- Fixed collision of some bushes and plants
- Fixed purchased equipment spawning inside trees
- Fixed equipment boxes sometimes not playing the sound upon opening
- Fixed room signs in lobby cutting off player names
- Fixed long button prompts in game
- Fixed player volume not saving consistently between games
- Fixed Purple Wave outfit visual bug
- Fixed out of stamina audio cue not playing sometimes
- Fixed Bzulker movement in certain situations (they can still get stuck in interiors or around trees, the fix is not about that)
- Fixed Edge killing a player if another player jumped before them or they jumped simultaneously
- Fixed Lightning sometimes respawning with 4 orbs to destroy even if you've already destroyed them
- Fixed Wendigo getting looped and stuck if it couldn't reach the target
- Fixed being able to go through the door if it was closed
- Fixed bad collision of the ground around the Diner which could result in numerous problems
- Fixed Snowball charges chasing players across the entire map
- Fixed that sometimes when switching between equipment one item could turn into another you were holding previously
- Fixed being unable to scroll between first and last equipment slot
- Fixed valuables sometimes spawning weirdly for clients in certain locations
- Fixed Big Bell location feeling twitchy for clients
- Fixed situations when your mission won't start (one or more contractors disconnected) because of in-game error and not actualy connection problem
- Fixed well teleporting you into weird places (like under the diner)
- Fixed equipment turning into boosters if you previously held a booster
- Fixed players being able to join an open lobby even if it's full
- Fixed trees sometimes spawning in Diner
- Fixed map filters in the Terminal
- Fixed some pins not appearing in the wardrobe when they should
- Fixed Snowball attack radius
- Fixed Snowball size upon respawning
- Fixed inconsistent door behavior in the lobby
- Fixed Welcome text in lobby rooms cutting off player names
- Fixed minor UI bugs
- Fixed snow not melting when it should
- Fixed some Bzulker animations
- Fixed localization errors