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ColonusEventsv0.1.2 - Road System Update
In-game event

v0.1.2 - Road System Update

Colonus · published 18 Apr 2026, 18:49 UTC

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This update introduces a new evolving road system for the village. Villagers now gradually wear paths into the terrain as they move around.

Busy routes begin as dirt paths, and over time they can develop into more established cobblestone roads. The same also applies around buildings and construction sites, so the village now feels more natural and lived in as activity shapes the ground.

We also improved the shape and feel of paths so they blend more naturally into the terrain, and adjusted how vegetation reacts around heavily used areas so common routes feel clearer and more believable. Alongside the road update, we fixed a number of issues to make the game feel smoother overall. Save/load behavior has been improved, and a few visual and runtime issues were resolved behind the scenes.

We’ve also updated the narrated event audio: AI-generated voices have now been replaced with a real voice actor.

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In-game event19 Jun 2026Water, Fishing, Butcher, and Performance UpdateThis update brings more life to the village, with new production chains, livelier worker routines, and a stronger simulation under the hood. Fishing is now part of the village economy. Build a Fishery, send Fishers to the shoreline, and watch them cast with new rod animations, work around visible shore fish schools, and bring their catch back for the kitchen. New recipes, including Grilled Fish…In-game event12 May 2026v0.2.0 - DistrictsThis update introduces Districts, a new way to organize larger villages. You can now paint areas of the map into named districts, then assign haulers to work inside them. A hauler assigned to a district will focus on moving goods for that part of the village instead of trying to serve everything everywhere at once. This makes it easier to keep distant farms, workshops, and storage areas supplie…