Gladiator Command · published
The arena just got more dangerous.
Three unique gladiator classes are now available:
Murmillo (Strength)
Requires 10 Strength to train
Heavy, durable, built to dominate
Hoplomachus (Charisma)
Requires 10 Charisma to train
Spear-based control fighter
Dimachaerus (Agility)
Requires 10 Agility to train
Fast dual-blade attacker
classes includes:
2 unique skills per class (6 total)
21 brand new animations
Distinct combat identity and playstyle
Introduced Doctore staff role
Provides:
Daily training XP to gladiators
Class-specific training bonuses
10 new spears added
Spears now include reach distance in combat
Special thanks to freelance artist jkenart for the work here.
Combat pacing and behavior have been reworked:
Gladiators now flee temporarily to recover energy when low
Improved combat flow and realism
New combat hotkeys:
Space → Pause / Unpause
1 / 2 / 3 → Speed control (0.5x / 1x / 2x)
Fully remappable in Options
Facilities rebalanced to reflect true cost and value
General improvements across combat and management systems
Multiple minor bugs and UI issues resolved
General stability improvements
This is a foundational update.
Gladiator Classes are live, but not finished. Right now the focus is getting them into your hands early and seeing how they actually perform.
Next steps:
Deeper class specialization
Better identity and balance between classes
Early game quality-of-life improvements
Hoplomachus is currently tied to Charisma, but this will likely change to a more appropriate dedicated stat.
Once classes are stable, the next core feature will be:
Relationships & Personalities
That system will push the game much further toward long-term attachment and emergent storytelling (well in theory lol).
Every update is shaped directly by your feedback. Keep it coming.
If you are enjoying the game, consider leaving a review on Steam. It helps more than you think and keeps this project moving forward.