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Three Kingdoms:YiEvents【Three Kingdoms Yi v0.9.4】
Game update

【Three Kingdoms Yi v0.9.4】

Three Kingdoms:Yi · published 8 Sep 2026, 05:02 UTC

All eventsPlayers around this dateRead on Steam

Conquest-Specific Ending · Deploy Trigger Chain Rework · Item Adjustments

New Conquest clear ending + six theme songs, deploy chain rework, Gouged Eyes / Seven Advances adjustments, item rarities & effects, seven fixes……

🆕 Conquest Ending

  • Clearing Conquest Mode (beating Luoyang · all five Mandates) now plays a dedicated ending: fade-in from black, a rotating gallery of unit portraits, rolling credits, and six brand-new theme songs — replacing the previous ending video and credits song (non-Conquest modes keep the original video).

  • In the ending, portraits rotate through the faction of your Cabinet Commander in rarity order, showing all of that faction's units (troops use their upgraded art).

  • If no Cabinet Commander is unlocked/appointed, or the Commander is a Neutral unit, it counts as Neutral — cycling through Neutral unit and Avatar portraits.

  • The ending plays one of six brand-new theme songs based on your Cabinet Commander's faction (click the title to listen on Bilibili! Bilibili is strangling our views — these songs are this good yet only got a few dozen plays =,=):

    1. Wei - Spear to the Sky - Cao Cao: Chabu - Three Kingdoms Yi: Cao Cao Theme - Spear to the Sky

    2. Shu - Lone Lamp of Baidi - Liu Bei: Chabu - Three Kingdoms Yi: Liu Bei Theme - Lone Lamp of Baidi

    3. Qun - Embers of Luoyang - Dong Zhuo: Chabu - Three Kingdoms Yi: Dong Zhuo Theme - Embers of Luoyang

    4. Wu - Gazing East from the River - Sun Quan: Chabu - Three Kingdoms Yi: Sun Quan Theme - Gazing East from the River

    5. Han - Hoarfrost of the Han Line - Liu Xie: Chabu - Three Kingdoms Yi: Liu Xie Theme - Hoarfrost of the Han Line

    6. Neutral - Chasing the Realm - Five Lords (not yet on Bilibili — playable in-game)

🔄 Deploy Trigger Chain

  • Optimized the order of talents triggered on unit deployment: normal deploy talents→Qiuyuan (Reinforce)→Dongfeng→Quhu (Disperse)→(ally "on field" talents)→Jujian (Recommend)→Tianshi→Xuanmiao

  • After the three summon-on-deploy talents (Jujian/Tianshi/Xuanmiao) trigger, the talents triggered by each summoned unit's own arrival are resolved first, before continuing the summoner's subsequent summon talents.

  • The whole deploy chain is clearer, and it fixes the issue of animations interrupting each other when multiple units land at once.

  • In detail: when a deployed unit carries a deploy talent that summons/manifests new units (e.g. Zhang Jiao's "Tianshi", Zuo Ci's "Xuanmiao", Xu Shu's "Jujian"), the unit now first fully resolves all its normal deploy talents, then triggers ally on-field talent responses, then fires its summon talents in a fixed order;

  • Edge case: if a unit carries Jujian, Tianshi, and Xuanmiao together, it triggers ally on-field talents first (if any), then its own Jujian → the recommended unit's deploy talent → ally on-field talents → its own Tianshi, and so on.

  • More combination cases:

    1. Xuanmiao + Laolian (same unit): when summoning the second clone, the first clone's Laolian fully resolves first (banner→attack), then the origin's Laolian — paired one by one, no more disordered sequencing;

    2. Tianshi + Laolian (an ally holds Laolian): each infantry Tianshi summons triggers the ally's Laolian fully once (banner→attack) before the next is summoned;

    3. Multiple Laolian: a single deploy triggers every ally holding Laolian once, fully and sequentially, without interfering with each other.

  • When Tianshi/Xuanmiao summon with no empty battlefield slot, it now clearly shows "Summon failed" instead of silently doing nothing.

🎯 Talent Adjustments

  • Gouged Eyes (Xiahou Dun): At end of each turn, permanently gain 2 Attack (was 1) and lose 1 max HP this run — stops triggering once max HP drops to 1.

  • Seven Advances (Zhao Yun): Trigger changed from "when attacked" to "when attacking" — judged before the attack; if the enemy's Speed is not lower than yours, permanently gain 1 Speed this run (triggers on each multi-attack).

🎒 Item Adjustments

  • Adjusted the rarity of 10 items; shop prices scale with rarity accordingly:

    1. Blue/Red/Cyan/Gold/White Feathers, raised from Extraordinary (purple) to Epic (gold);

    2. Poison Smoke/War Drum/White Robe/Whisk/Cleansing Talisman, raised from Uncommon (blue) to Extraordinary (purple).

  • Red Feather buffed: the Burn it applies to all enemies raised from 1 stack to 2.

  • White Feather buffed: all enemies' Attack reduced by -2 instead of -1.

🐛 Bug Fixes

  • Fixed manifested/temporary summoned units (e.g. Xuanmiao clones, Jianxiong-summoned units) no longer keeping their semi-transparent display when redeployed after Huangfu Song's "Troop Discipline" retreats them.

  • Fixed Yan Liang's "Mingjiang" only restoring HP from the first hit during multi-attacks (e.g. Lianzhu hitting left/right enemies, Wushuang striking multiple) — every hit now restores correctly.

  • Fixed "Laolian"'s deploy-triggered instant attack wrongly triggering the attacker's own attack-phase "Guimou", leaving Guimou spent for the real attack phase.

  • Fixed "Laolian" and other ally on-field talents getting stuck mid attack-animation when Zhang Jiao's "Tianshi"/Zuo Ci's "Xuanmiao" deploy/manifest multiple units at once — deployment now resolves in deep sequential order: each summoned unit lands and fully resolves the on-field talents it triggers before the next proceeds.

  • Fixed Qun infantry summoned by Zhang Jiao's "Tianshi" not carrying the troop's Signature Talent "Feixiong" when raised to Epic — Epic Qun infantry now correctly carries Feixiong (on retreat, all allies gain 1 Unyielding Armor).

  • Fixed Avatars, Lords, and normal units sometimes ending up with three talents after awakening: overwriting a Li-X talent or Signature no longer auto-restores the old one; Signature Talents (including normal units') are now only equipped when actively chosen from the awakening candidates, not auto-attached.

  • Fixed offspring units born with 0 supply costing no supply to deploy but still deducting 1 on retreat/dismount — retreat cost now matches actual deploy cost (0-supply offspring retreat for free too).

This update focused on the Conquest settlement show and its songs (matching lyrics line by line took a while lol), and the Laolian + Tianshi/Xuanmiao trigger chain turned out far more complex than I imagined, so I reworked the whole deploy sequence — massively reducing concurrency issues. If you run into anything during playtesting, please keep the feedback coming — truly grateful!!

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