Optimized network connections and scene loading to reduce timeout issues between hosts and clients.
Improved ship AI behavior.
Enhanced ship-mounted weapon systems with new targeting mechanics, including distance weighting, nighttime weighting, focus-fire weighting, and a target-loss rule when targets are submerged beyond 8 meters, giving players greater tactical control.
Bug Fixes
Fixed an issue where, after crafting multiple types of items for the first time at a Stove or Ammunition Bench, saving and reloading could result in only the first item type being available to collect once crafting was complete.
Fixed an issue where weapon-crafting achievement progress only counted for the host in multiplayer.
Fixed an issue where Fish Traps, Shipyards, and other structures could not be built on the water within the Military Port after it had been captured.
Fixed an issue where buildings could occasionally lose health unexpectedly.
Fixed several issues with the Character Save Recovery interface.
Fixed an issue where players could become stuck inside buildings in certain areas of Radio Island.