
Welcome back, Guardians!
Today, we’re exploring one of the central elements of the Guardians Planetfall gameplay loop: Mission Types.
Throughout the war, Guardians will encounter many different missions across the galaxy. These objectives will form the foundation of your deployments, and today we’re showcasing one of them: Sabotage Facility.
This mission requires Guardians to infiltrate an enemy Void outpost and destroy critical infrastructure. In this example, the target is a Void Anti-Air Battery.
The facility is protected not only by enemy units, but also by static defenses. Mines, automated turrets, and enormous cannons may appear throughout the compound.
The number and strength of these defenses vary depending on the mission difficulty, so higher-level operations may require stronger weapons, better equipment, and careful coordination.
Once inside the facility, Guardians must call in a special Stratagem containing demolition charges and plant them on the Anti-Air Batteries.
However, calling support may not always be possible. Additional defenses—or even a nearby Jammer Tower—can prevent you from deploying Stratagems.
When this happens, you’ll need to infiltrate the facility, locate and deactivate the Jammer Tower, and then call in the demolition charges.
The Void Empire won’t remain idle while you work. Reinforcements may arrive, forcing you to plant the charges in the middle of an active firefight.
Once every charge has been planted, all that remains is to activate the delayed detonation and escape from the facility with a big bang.
Just don’t take too long. If you become delayed inside the compound, you may go down with the explosion… just like we did.
This showcase covers only a small part of what can happen during a mission.
While this clip focuses on completing the primary objective, Guardians can also explore the surrounding area, gather loot, complete secondary objectives, and discover more during a single deployment.
This Dev Diary topic was selected by our community in the Discord Server thank you to everyone who participated in the vote!
NOTE: Footage recorded in a pre-alpha build. Some features, visuals and SFX are placeholders and may change during development.