- Dust Rush now lets players buy up to six colour-coded Spaceport shuttles that repeatedly deliver raw dust to the ship, with increasing prices and cargo capacity for each new shuttle.
- Large dust particles once again show their raw-dust value when hovered at close camera zoom in both the main game and Dust Rush.
- Large resource, currency, score, cost, and capacity values now use a consistent three-decimal millions display across the HUD and menus, keeping high totals compact and readable.
- Dust Rush explanation bullets now use the coral theme colour and clean hanging indents, keeping wrapped sentences aligned beneath their text instead of the bullet margin.
- The title screen now includes a green question-mark Quick Guide button with a hover label and a localized overview of the core loop, Main Game, Dust Rush, and the recommended first-session route.
- World-equipment hover tooltips now present their most useful live stats in compact, clearly separated rows with consistent distances and speeds; the Tractor and Gold Beams share one tooltip, Volatile Mutator towers explain their Blue/Gold sequence, and the Rare Rock reports mode-aware output tiers and rate.
- The main ship cargo hover area now stays clearer of the nearby Tractor Beam and Dust Processor, making each ship system easier to target.
- Minimum and maximum dust-tier controls now move their paired endpoint automatically when needed, allowing ranges to slide smoothly without repeatedly switching rows; at an allowed tier limit, the blocked arrow is greyed out and the tier value turns coral.
- The Dust Propel Barrel now produces a much denser trail of larger, bright coral-orange engine smoke while flying into position.
- After Creator Preview access is confirmed, the splash now remains visible until a fresh click or the extended 30-second auto-advance delay.
- Zoveka Preview Access now provides an Exit Game button, so players without an access code can close the game normally.
- Creator Preview now includes the prepared international creator portfolio plus reusable press branding, with unique private access codes and preserved title artwork for each recipient profile.
- Game Credits now pause at the top for three seconds when first opened and after every complete loop, keeping the main heading readable before scrolling resumes.
- Player-owned Friendly Alien ships now deal 25% less plasma damage in both Full Game and Dust Rush for better combat balance.
- Steam Deck touchscreen taps now activate supported text fields and immediately open the built-in keyboard while keeping controller prompts active.
- The title Exit confirmation now gives A for Yes and B for No priority over the cursor, even when primary and secondary click controls have been remapped.
- The opening Family Apartment now uses its final high-resolution family artwork with a stronger letter-to-room zoom-out and vertical pan, plus a brighter candle-based flicker that stays safely cropped on 16:10 Steam Deck displays.
- The Planet Health HUD now remembers whether it was open or closed when saving, while its one-time automatic discovery openings remain unchanged.
- Dust Rush now lets players recruit all six Friendly Alien ship colours; each new ship costs three times as much raw dust as the previous one, and another visitor arrives shortly after each purchase.
- Dust Rush equipment-choice names now wrap cleanly across two lines and sit slightly higher in their cards for improved large-text support.
- Dust Rush now switches from the normal ambient soundtrack to its own randomly rotating music playlist when the player reaches round 6.
- The Dust Propel Barrel, Big Dust Decomposer, and Dust Push Tractor now support minimum and maximum target-tier ranges while respecting their existing tier limits and upgrades.
- Small Text Boost now keeps hidden menu templates at their authored size, preventing cloned rows from becoming oversized or staying enlarged after the setting is turned Off.